From f9cf2e2f6cc779764f46dae7ceadc4bb2e9ddcb5 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 17 Apr 2018 13:35:05 +0200 Subject: Workspaces: remove workspace engine, use 3D viewport draw mode instead. ViewRender was removed, which means we can't get the render engine for files saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee and set the engine to that. A fix included with this is that .blend thumbails now draw with Clay mode, and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should be very fast and not e.g. load heavy image textures. Differential Revision: https://developer.blender.org/D3156 --- source/blender/blenkernel/BKE_node.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_node.h') diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index aa09e2fd5c3..2907b568c00 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -283,7 +283,7 @@ typedef struct bNodeTreeType { /* callbacks */ void (*free_cache)(struct bNodeTree *ntree); void (*free_node_cache)(struct bNodeTree *ntree, struct bNode *node); - void (*foreach_nodeclass)(struct ViewRender *view_render, void *calldata, bNodeClassCallback func); /* iteration over all node classes */ + void (*foreach_nodeclass)(struct Scene *scene, void *calldata, bNodeClassCallback func); /* iteration over all node classes */ /* Check visibility in the node editor */ int (*poll)(const struct bContext *C, struct bNodeTreeType *ntreetype); /* Select a node tree from the context */ -- cgit v1.2.3