From c0b2c75c441db711ea27f23b0539371eeb159649 Mon Sep 17 00:00:00 2001 From: Jacques Lucke Date: Wed, 24 Feb 2021 15:59:44 +0100 Subject: Geometry Nodes: store available attribute names in node ui storage This information will be used by the attribute search in string sockets. Ref T85657. Differential Revision: https://developer.blender.org/D10462 --- source/blender/blenkernel/BKE_node_ui_storage.hh | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'source/blender/blenkernel/BKE_node_ui_storage.hh') diff --git a/source/blender/blenkernel/BKE_node_ui_storage.hh b/source/blender/blenkernel/BKE_node_ui_storage.hh index 951c3bdc62d..231eb11d473 100644 --- a/source/blender/blenkernel/BKE_node_ui_storage.hh +++ b/source/blender/blenkernel/BKE_node_ui_storage.hh @@ -19,6 +19,7 @@ #include "BLI_hash.hh" #include "BLI_map.hh" #include "BLI_session_uuid.h" +#include "BLI_set.hh" #include "DNA_ID.h" #include "DNA_modifier_types.h" @@ -76,6 +77,7 @@ struct NodeWarning { struct NodeUIStorage { blender::Vector warnings; + blender::Set attribute_name_hints; }; struct NodeTreeUIStorage { @@ -94,3 +96,8 @@ void BKE_nodetree_error_message_add(bNodeTree &ntree, const bNode &node, const NodeWarningType type, std::string message); + +void BKE_nodetree_attribute_hint_add(bNodeTree &ntree, + const NodeTreeEvaluationContext &context, + const bNode &node, + const blender::StringRef attribute_name); -- cgit v1.2.3