From 1fe21f7e8f2f12b8b0707609e132b53fcc842f9e Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Mon, 5 Jan 2009 15:19:31 +0000 Subject: 2.5 Put back Armature/Pose code, including 'heat weight'. I've added reeb.h to get things compile, but Martin will cleanup files and put back? Now where to put all vertexgroup code.... I guess mesh? Note for msvc: yep, another new dir to add! :) --- source/blender/blenkernel/BKE_object.h | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_object.h') diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h index 38eee2e4db1..2af72d98701 100644 --- a/source/blender/blenkernel/BKE_object.h +++ b/source/blender/blenkernel/BKE_object.h @@ -81,7 +81,6 @@ void *add_wave(void); struct Object *add_only_object(int type, char *name); struct Object *add_object(struct Scene *scene, int type); -void base_init_from_view3d(struct Base *base, struct View3D *v3d, struct Scene *scene); struct Object *copy_object(struct Object *ob); void expand_local_object(struct Object *ob); -- cgit v1.2.3