From 4c3ed98ca27667c3403361199096e31eaa93cce2 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Sun, 25 Nov 2018 09:50:34 -0200 Subject: Local View Bring back per-viewport localview. This is based on Blender 2.79. We have a limit of 16 different local view viewports. We are using both the numpad /, as well as the regular /. Missing features: * Hack to make sure lights are always visible. * Make rendered mode with external engines to support this as well (probably just need to support this in the RNA iterators). * Support over 16 viewports by taking existing viewports out of local view. The code can use a cleanup pass in the future to unify the test to see if an object is visible (or we can use TESTBASE in more places). --- source/blender/blenkernel/BKE_object.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'source/blender/blenkernel/BKE_object.h') diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h index e763c58efd3..35de1501494 100644 --- a/source/blender/blenkernel/BKE_object.h +++ b/source/blender/blenkernel/BKE_object.h @@ -148,13 +148,13 @@ bool BKE_object_pose_context_check(const struct Object *ob); struct Object *BKE_object_pose_armature_get(struct Object *ob); struct Object *BKE_object_pose_armature_get_visible(struct Object *ob, struct ViewLayer *view_layer, struct View3D *v3d); -struct Object **BKE_object_pose_array_get_ex(struct ViewLayer *view_layer, unsigned int *r_objects_len, bool unique); -struct Object **BKE_object_pose_array_get_unique(struct ViewLayer *view_layer, unsigned int *r_objects_len); -struct Object **BKE_object_pose_array_get(struct ViewLayer *view_layer, unsigned int *r_objects_len); +struct Object **BKE_object_pose_array_get_ex(struct ViewLayer *view_layer, struct View3D *v3d, unsigned int *r_objects_len, bool unique); +struct Object **BKE_object_pose_array_get_unique(struct ViewLayer *view_layer, struct View3D *v3d, unsigned int *r_objects_len); +struct Object **BKE_object_pose_array_get(struct ViewLayer *view_layer, struct View3D *v3d, unsigned int *r_objects_len); -struct Base **BKE_object_pose_base_array_get_ex(struct ViewLayer *view_layer, unsigned int *r_bases_len, bool unique); -struct Base **BKE_object_pose_base_array_get_unique(struct ViewLayer *view_layer, unsigned int *r_bases_len); -struct Base **BKE_object_pose_base_array_get(struct ViewLayer *view_layer, unsigned int *r_bases_len); +struct Base **BKE_object_pose_base_array_get_ex(struct ViewLayer *view_layer, struct View3D *v3d, unsigned int *r_bases_len, bool unique); +struct Base **BKE_object_pose_base_array_get_unique(struct ViewLayer *view_layer, struct View3D *v3d, unsigned int *r_bases_len); +struct Base **BKE_object_pose_base_array_get(struct ViewLayer *view_layer, struct View3D *v3d, unsigned int *r_bases_len); void BKE_object_get_parent_matrix( struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, -- cgit v1.2.3