From 9de24c82bab8fc6f1b8810979ac492787d32a964 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 9 Apr 2014 11:48:04 +1000 Subject: View3D: disable LOD when game engine is disabled or ifdef'd --- source/blender/blenkernel/BKE_object.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_object.h') diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h index 4b4deea044d..c0da816ca59 100644 --- a/source/blender/blenkernel/BKE_object.h +++ b/source/blender/blenkernel/BKE_object.h @@ -92,7 +92,7 @@ void *BKE_object_obdata_add_from_type(struct Main *bmain, int type); void BKE_object_lod_add(struct Object *ob); void BKE_object_lod_sort(struct Object *ob); bool BKE_object_lod_remove(struct Object *ob, int level); -bool BKE_object_lod_update(struct Object *ob, float camera_position[3]); +void BKE_object_lod_update(struct Object *ob, const float camera_position[3]); bool BKE_object_lod_is_usable(struct Object *ob, struct Scene *scene); struct Object *BKE_object_lod_meshob_get(struct Object *ob, struct Scene *scene); struct Object *BKE_object_lod_matob_get(struct Object *ob, struct Scene *scene); -- cgit v1.2.3