From f721ce13fb529f4fde4668c989c786e4c7d7d708 Mon Sep 17 00:00:00 2001 From: Joshua Leung Date: Mon, 22 Oct 2007 02:43:07 +0000 Subject: == Action Constraint == Now the Action Constraint can be applied to Objects as well as Bones! --- source/blender/blenkernel/BKE_object.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/blenkernel/BKE_object.h') diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h index b834116f11d..6e363515f41 100644 --- a/source/blender/blenkernel/BKE_object.h +++ b/source/blender/blenkernel/BKE_object.h @@ -45,6 +45,7 @@ struct BoundBox; struct View3D; struct SoftBody; struct Group; +struct bAction; void clear_workob(void); void copy_baseflags(void); @@ -98,6 +99,7 @@ void where_is_object(struct Object *ob); void where_is_object_simul(struct Object *ob); void what_does_parent(struct Object *ob); + struct BoundBox *unit_boundbox(void); void boundbox_set_from_min_max(struct BoundBox *bb, float min[3], float max[3]); struct BoundBox *object_get_boundbox(struct Object *ob); -- cgit v1.2.3