From 0083c96125926d4e76525ff1bbd08a3f1f20307b Mon Sep 17 00:00:00 2001 From: Pablo Dobarro Date: Tue, 10 Sep 2019 15:11:33 +0200 Subject: Sculpt: Mask Expand operator This operator is a combined version of mask expand and mask by normal from the sculpt branch. It can be used to quickly isolate parts of a model based on topology or curvature. - Shift + A starts the operator in topology mode from the active vertex - Shift + Alt + A starts the operator in curvature mode from the active vertex Reviewed By: brecht Differential Revision: https://developer.blender.org/D5657 --- source/blender/blenkernel/BKE_paint.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/blenkernel/BKE_paint.h') diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h index ef798479b23..10c3f42bba7 100644 --- a/source/blender/blenkernel/BKE_paint.h +++ b/source/blender/blenkernel/BKE_paint.h @@ -267,6 +267,8 @@ typedef struct SculptSession { float cursor_view_normal[3]; struct RegionView3D *rv3d; + float pivot_pos[3]; + union { struct { struct SculptVertexPaintGeomMap gmap; -- cgit v1.2.3