From 54b4266bef2f6cb0f0060b325a5b1462404ac93a Mon Sep 17 00:00:00 2001 From: Janne Karhu Date: Wed, 10 Mar 2010 03:41:41 +0000 Subject: Fix for [#21411] Particles jitter when resting on a collision object * Particle now take particle acceleration during collisions into account. --- source/blender/blenkernel/BKE_particle.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/blenkernel/BKE_particle.h') diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h index 45166ebf022..fcef00ae9b3 100644 --- a/source/blender/blenkernel/BKE_particle.h +++ b/source/blender/blenkernel/BKE_particle.h @@ -169,6 +169,7 @@ typedef struct ParticleCollision float nor[3]; // normal at collision point float vel[3]; // velocity of collision point float co1[3], co2[3]; // ray start and end points + float ve1[3], ve2[3]; // particle velocities float ray_len; // original length of co2-co1, needed for collision time evaluation float t; // time of previous collision, needed for substracting face velocity } ParticleCollision; -- cgit v1.2.3