From 5db18d474fa2c8b7176806368e5bc0aa68fef325 Mon Sep 17 00:00:00 2001 From: Janne Karhu Date: Thu, 2 Sep 2010 08:06:53 +0000 Subject: "Fix" for [#23621] lattice modifier on particle hair when applied doesn't apply it to the hair * Although not strictly a bug it is the expected behavior and won't mess anything else up. * Note: the lattice is applied to the actual hair keys instead of the calculated strands so the applied result will differ a bit from the original. --- source/blender/blenkernel/BKE_particle.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/blenkernel/BKE_particle.h') diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h index fcef00ae9b3..f357e77f84e 100644 --- a/source/blender/blenkernel/BKE_particle.h +++ b/source/blender/blenkernel/BKE_particle.h @@ -253,6 +253,7 @@ ParticleThread *psys_threads_create(struct ParticleSimulationData *sim); void psys_threads_free(ParticleThread *threads); void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3], float zvec[3], float center[3]); +void psys_apply_hair_lattice(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys); /* particle_system.c */ struct ParticleSystem *psys_get_target_system(struct Object *ob, struct ParticleTarget *pt); -- cgit v1.2.3