From d8509b349d1d6219923615e7af81267bb6f06b68 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 6 Oct 2017 00:18:11 +1100 Subject: Sculpt Mode: 2D falloff option This makes brush influence into a tube instead of a sphere. It can be used along the outline of a mesh to adjust it's silhouette. Note that all this takes advantage of changes from vertex paint, from testing this seems useful so exposing from the brush options. --- source/blender/blenkernel/BKE_pbvh.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_pbvh.h') diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h index c6b9b6a4de6..2daa2ef7182 100644 --- a/source/blender/blenkernel/BKE_pbvh.h +++ b/source/blender/blenkernel/BKE_pbvh.h @@ -168,7 +168,7 @@ typedef enum { bool BKE_pbvh_bmesh_update_topology( PBVH *bvh, PBVHTopologyUpdateMode mode, const float center[3], const float view_normal[3], - float radius); + float radius, const bool use_frontface, const bool use_projected); /* Node Access */ -- cgit v1.2.3