From 3bed4cbf2b4c09dcb62197b8a8c4ec4224abc8b7 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 20 Dec 2010 03:59:22 +0000 Subject: fix [#25283] Edge length display difficult to read - made theme colors for mesh edge len & face angle/area display. - use %g rather then %f for float display, trims unneeded zeros. - store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context. - use unsigned char for more color functions, avoids casting to glColorubv(). --- source/blender/blenkernel/BKE_pointcache.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/blenkernel/BKE_pointcache.h') diff --git a/source/blender/blenkernel/BKE_pointcache.h b/source/blender/blenkernel/BKE_pointcache.h index e19258cdf1f..a7ad95b8ffc 100644 --- a/source/blender/blenkernel/BKE_pointcache.h +++ b/source/blender/blenkernel/BKE_pointcache.h @@ -223,8 +223,8 @@ typedef struct PTCacheEdit { int totpoint, totframes, totcached, edited; - char sel_col[3]; - char nosel_col[3]; + unsigned char sel_col[3]; + unsigned char nosel_col[3]; } PTCacheEdit; /* Particle functions */ -- cgit v1.2.3