From 8b8d4ba7effcf73d72e224d2934b6ad0f3a5ee74 Mon Sep 17 00:00:00 2001 From: Sergej Reich Date: Tue, 22 Jan 2013 20:47:03 +0000 Subject: sim: Remove "continue physics" code This was left over from 2.4x days and is not used anymore. Now simulations are always interactive. --- source/blender/blenkernel/BKE_pointcache.h | 4 ---- 1 file changed, 4 deletions(-) (limited to 'source/blender/blenkernel/BKE_pointcache.h') diff --git a/source/blender/blenkernel/BKE_pointcache.h b/source/blender/blenkernel/BKE_pointcache.h index 77b35e1a25c..7203400b267 100644 --- a/source/blender/blenkernel/BKE_pointcache.h +++ b/source/blender/blenkernel/BKE_pointcache.h @@ -294,10 +294,6 @@ int BKE_ptcache_read(PTCacheID *pid, float cfra); /* Main cache writing call. */ int BKE_ptcache_write(PTCacheID *pid, unsigned int cfra); -/****************** Continue physics ***************/ -void BKE_ptcache_set_continue_physics(struct Main *bmain, struct Scene *scene, int enable); -int BKE_ptcache_get_continue_physics(void); - /******************* Allocate & free ***************/ struct PointCache *BKE_ptcache_add(struct ListBase *ptcaches); void BKE_ptcache_free_mem(struct ListBase *mem_cache); -- cgit v1.2.3