From 723e129252f82cc81faa8834a68c79e4439ee8fa Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 2 Nov 2011 20:56:52 +0000 Subject: Depsgraph/Python: callbacks and properties to detect datablock changes * Adds two new python handlers: scene_update_pre() and scene_update_post() These run before and after Blender does a scene update on making modifications to the scene. * Datablocks now have an is_updated property. This will be set to true in the above callbacks if the datablock was tagged to be updated. This works for the most common datablocks used for rendering: object, material, world, lamsp, texture, mesh, curve. * Datablock collections also have an is_updated property. If this is set, it means one datablock of this type was added, removed or modified. It's also useful as a quick check to avoid looping over all datablocks. * RenderEngine.view_update() can also check these properties, for interactive viewport rendering. http://wiki.blender.org/index.php/Dev:2.6/Source/Render/UpdateAPI --- source/blender/blenkernel/BKE_scene.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/blenkernel/BKE_scene.h') diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h index 45ee6fd4ebd..4806a288cee 100644 --- a/source/blender/blenkernel/BKE_scene.h +++ b/source/blender/blenkernel/BKE_scene.h @@ -88,6 +88,8 @@ int scene_check_setscene(struct Main *bmain, struct Scene *sce); float BKE_curframe(struct Scene *scene); void scene_update_tagged(struct Main *bmain, struct Scene *sce); +void scene_clear_tagged(struct Main *bmain, struct Scene *sce); + void scene_update_for_newframe(struct Main *bmain, struct Scene *sce, unsigned int lay); void scene_add_render_layer(struct Scene *sce); -- cgit v1.2.3