From c3401eb5cb0833dc76eff1e90e573b487181ec81 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 16 Dec 2009 19:49:33 +0000 Subject: camera switching via markers Currently access by selecting a marking and binding with the active camera from the view menu. Note: after long discussion we decieded there is no nice way to do this.. animate pointers? animate multiple camera visibility?, use sequencer? use NLA?.... have a kind of event system (like framechange scriptlinks)... etc so this is ifdef'd with DURIAN_CAMERA_SWITCH --- source/blender/blenkernel/BKE_scene.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/blenkernel/BKE_scene.h') diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h index ecff62a7952..c372004bd19 100644 --- a/source/blender/blenkernel/BKE_scene.h +++ b/source/blender/blenkernel/BKE_scene.h @@ -66,6 +66,7 @@ void unlink_scene(struct Main *bmain, struct Scene *sce, struct Scene *newsce); int next_object(struct Scene *scene, int val, struct Base **base, struct Object **ob); struct Object *scene_find_camera(struct Scene *sc); +struct Object *scene_find_camera_switch(struct Scene *scene); // DURIAN_CAMERA_SWITCH struct Base *scene_add_base(struct Scene *sce, struct Object *ob); void scene_deselect_all(struct Scene *sce); -- cgit v1.2.3