From c84383301c5a2582e95259a7e4468a23a3566401 Mon Sep 17 00:00:00 2001 From: Sergej Reich Date: Sat, 26 Jan 2013 17:38:45 +0000 Subject: Fix [#34005] blender will close immediately in debug mode on deleting objects Was silly mistake from rigidbody merge, base was used after it's been freed. Now don't free base in BKE_scene_base_remove() and rename it to BKE_scene_base_unlink(). --- source/blender/blenkernel/BKE_scene.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_scene.h') diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h index 2ac32a3f651..9bf0991272a 100644 --- a/source/blender/blenkernel/BKE_scene.h +++ b/source/blender/blenkernel/BKE_scene.h @@ -72,7 +72,7 @@ struct Scene *BKE_scene_add(struct Main *bmain, const char *name); /* base functions */ struct Base *BKE_scene_base_find(struct Scene *scene, struct Object *ob); struct Base *BKE_scene_base_add(struct Scene *sce, struct Object *ob); -void BKE_scene_base_remove(struct Scene *sce, struct Base *base); +void BKE_scene_base_unlink(struct Scene *sce, struct Base *base); void BKE_scene_base_deselect_all(struct Scene *sce); void BKE_scene_base_select(struct Scene *sce, struct Base *selbase); int BKE_scene_base_iter_next(struct Scene **scene, int val, struct Base **base, struct Object **ob); -- cgit v1.2.3