From d5778b5bc1663b14449c90d4bc0e84d56f64c156 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 26 Nov 2018 19:00:01 +0100 Subject: UI: rename "OpenGL" render engine to "Workbench". Neither is very descriptive for its task, but at least workbench is more future proof and distinguishes it from Eevee. --- source/blender/blenkernel/BKE_scene.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_scene.h') diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h index e7a26afadf5..6344d29a2a0 100644 --- a/source/blender/blenkernel/BKE_scene.h +++ b/source/blender/blenkernel/BKE_scene.h @@ -161,7 +161,7 @@ bool BKE_scene_use_shading_nodes_custom(struct Scene *scene); bool BKE_scene_use_spherical_stereo(struct Scene *scene); bool BKE_scene_uses_blender_eevee(const struct Scene *scene); -bool BKE_scene_uses_blender_opengl(const struct Scene *scene); +bool BKE_scene_uses_blender_workbench(const struct Scene *scene); bool BKE_scene_uses_cycles(const struct Scene *scene); void BKE_scene_disable_color_management(struct Scene *scene); -- cgit v1.2.3