From cd4ffe496aa63e78b46f332ec24873cd0fce3061 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Fri, 14 Sep 2012 14:28:24 +0000 Subject: Sequencer: clear cache and animation buffers for strips outside of cursor when rendering This avoids having bunch of cached images when doing animation rendering, keeping all the memory available for rendered itself. This keeps memory usage low when rendering huge edits with mixed scenes and movie strips. This should not affect on sped of video encoding, which was confirmed by some own tests. -- svn merge -r50051:50052 ^/branches/soc-2011-tomato --- source/blender/blenkernel/BKE_sequencer.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_sequencer.h') diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h index 69e10d1426b..51a64c97ca6 100644 --- a/source/blender/blenkernel/BKE_sequencer.h +++ b/source/blender/blenkernel/BKE_sequencer.h @@ -291,7 +291,7 @@ void BKE_sequencer_dupe_animdata(struct Scene *scene, const char *name_src, cons int BKE_sequence_base_shuffle(struct ListBase *seqbasep, struct Sequence *test, struct Scene *evil_scene); int BKE_sequence_base_shuffle_time(ListBase *seqbasep, struct Scene *evil_scene); int BKE_sequence_base_isolated_sel_check(struct ListBase *seqbase); -void BKE_sequencer_free_imbuf(struct Scene *scene, struct ListBase *seqbasep, int check_mem_usage, int keep_file_handles); +void BKE_sequencer_free_imbuf(struct Scene *scene, struct ListBase *seqbasep, int for_render); struct Sequence *BKE_sequence_dupli_recursive(struct Scene *scene, struct Scene *scene_to, struct Sequence *seq, int dupe_flag); int BKE_sequence_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str); -- cgit v1.2.3