From 55edb016b198dbfbd94612348a70ea9bb26ef558 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sun, 16 Aug 2009 20:37:22 +0000 Subject: 2.5: Sound * Move sound_init to make sure it gets called everytime user preferences is reloaded. * Merged sound_reinit and sound_init. One used user preferences while the other did not, don't see the point of this, so just made it always use user preferences now. * Timeline header audio sync option now controls scene flag rather than timeline flag. Since it uses the same playback operator now, there is no distinction anymore. * Added boolean property sync to animation play operator, to sync with audio or not. Uses scene setting if property is not set. * Playback stop button in info header now calls operator, so sounds stop playing too. --- source/blender/blenkernel/BKE_sound.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'source/blender/blenkernel/BKE_sound.h') diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h index ef66b29f112..1dd90b4dbda 100644 --- a/source/blender/blenkernel/BKE_sound.h +++ b/source/blender/blenkernel/BKE_sound.h @@ -39,8 +39,6 @@ struct Main; void sound_init(); -void sound_reinit(struct bContext *C); - void sound_exit(); struct bSound* sound_new_file(struct Main *main, char* filename); -- cgit v1.2.3