From 828c85a1bf6045dc76d1197635a4b71d897206c3 Mon Sep 17 00:00:00 2001 From: Antony Riakiotakis Date: Thu, 26 Mar 2015 11:35:41 +0100 Subject: sound module: Append functions with BKE (makes it easier to make them out from local functions) --- source/blender/blenkernel/BKE_sound.h | 86 +++++++++++++++++------------------ 1 file changed, 43 insertions(+), 43 deletions(-) (limited to 'source/blender/blenkernel/BKE_sound.h') diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h index a4182b8405f..3570751165c 100644 --- a/source/blender/blenkernel/BKE_sound.h +++ b/source/blender/blenkernel/BKE_sound.h @@ -46,19 +46,19 @@ typedef struct SoundWaveform { float *data; } SoundWaveform; -void sound_init_once(void); -void sound_exit_once(void); +void BKE_sound_init_once(void); +void BKE_sound_exit_once(void); -void sound_init(struct Main *main); +void BKE_sound_init(struct Main *main); -void sound_init_main(struct Main *bmain); +void BKE_sound_init_main(struct Main *bmain); -void sound_exit(void); +void BKE_sound_exit(void); -void sound_force_device(int device); -int sound_define_from_str(const char *str); +void BKE_sound_force_device(int device); +int BKE_sound_define_from_str(const char *str); -struct bSound *sound_new_file(struct Main *main, const char *filename); +struct bSound *BKE_sound_new_file(struct Main *main, const char *filename); // XXX unused currently #if 0 @@ -67,13 +67,13 @@ struct bSound *sound_new_buffer(struct Main *bmain, struct bSound *source); struct bSound *sound_new_limiter(struct Main *bmain, struct bSound *source, float start, float end); #endif -void sound_delete(struct Main *bmain, struct bSound *sound); +void BKE_sound_delete(struct Main *bmain, struct bSound *sound); -void sound_cache(struct bSound *sound); +void BKE_sound_cache(struct bSound *sound); -void sound_delete_cache(struct bSound *sound); +void BKE_sound_delete_cache(struct bSound *sound); -void sound_load(struct Main *main, struct bSound *sound); +void BKE_sound_load(struct Main *main, struct bSound *sound); void BKE_sound_free(struct bSound *sound); @@ -81,63 +81,63 @@ void BKE_sound_free(struct bSound *sound); AUD_Device *sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume); #endif -void sound_create_scene(struct Scene *scene); +void BKE_sound_create_scene(struct Scene *scene); -void sound_destroy_scene(struct Scene *scene); +void BKE_sound_destroy_scene(struct Scene *scene); -void sound_mute_scene(struct Scene *scene, int muted); +void BKE_sound_mute_scene(struct Scene *scene, int muted); -void sound_update_fps(struct Scene *scene); +void BKE_sound_update_fps(struct Scene *scene); -void sound_update_scene_listener(struct Scene *scene); +void BKE_sound_update_scene_listener(struct Scene *scene); -void *sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip); -void *sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence); +void *BKE_sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip); +void *BKE_sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence); -void *sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip); -void *sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence); +void *BKE_sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip); +void *BKE_sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence); -void sound_remove_scene_sound(struct Scene *scene, void *handle); +void BKE_sound_remove_scene_sound(struct Scene *scene, void *handle); -void sound_mute_scene_sound(void *handle, char mute); +void BKE_sound_mute_scene_sound(void *handle, char mute); -void sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip); -void sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence); +void BKE_sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip); +void BKE_sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence); -void sound_update_scene_sound(void *handle, struct bSound *sound); +void BKE_sound_update_scene_sound(void *handle, struct bSound *sound); -void sound_set_cfra(int cfra); +void BKE_sound_set_cfra(int cfra); -void sound_set_scene_volume(struct Scene *scene, float volume); +void BKE_sound_set_scene_volume(struct Scene *scene, float volume); -void sound_set_scene_sound_volume(void *handle, float volume, char animated); +void BKE_sound_set_scene_sound_volume(void *handle, float volume, char animated); -void sound_set_scene_sound_pitch(void *handle, float pitch, char animated); +void BKE_sound_set_scene_sound_pitch(void *handle, float pitch, char animated); -void sound_set_scene_sound_pan(void *handle, float pan, char animated); +void BKE_sound_set_scene_sound_pan(void *handle, float pan, char animated); -void sound_update_sequencer(struct Main *main, struct bSound *sound); +void BKE_sound_update_sequencer(struct Main *main, struct bSound *sound); -void sound_play_scene(struct Scene *scene); +void BKE_sound_play_scene(struct Scene *scene); -void sound_stop_scene(struct Scene *scene); +void BKE_sound_stop_scene(struct Scene *scene); -void sound_seek_scene(struct Main *bmain, struct Scene *scene); +void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene); -float sound_sync_scene(struct Scene *scene); +float BKE_sound_sync_scene(struct Scene *scene); -int sound_scene_playing(struct Scene *scene); +int BKE_sound_scene_playing(struct Scene *scene); -void sound_free_waveform(struct bSound *sound); +void BKE_sound_free_waveform(struct bSound *sound); -void sound_read_waveform(struct bSound *sound, short *stop); +void BKE_sound_read_waveform(struct bSound *sound, short *stop); -void sound_update_scene(struct Main *bmain, struct Scene *scene); +void BKE_sound_update_scene(struct Main *bmain, struct Scene *scene); -void *sound_get_factory(void *sound); +void *BKE_sound_get_factory(void *sound); -float sound_get_length(struct bSound *sound); +float BKE_sound_get_length(struct bSound *sound); -bool sound_is_jack_supported(void); +bool BKE_sound_is_jack_supported(void); #endif /* __BKE_SOUND_H__ */ -- cgit v1.2.3