From 947d4a654b7ec3b7f413f2132a0524ab2e2e5c9e Mon Sep 17 00:00:00 2001 From: Joerg Mueller Date: Tue, 30 Aug 2011 10:09:10 +0000 Subject: Fix for [#25062] Sound Actuator - Positional Audio. Now all sounds that are not mono but have 3D checked automatically get reduced to mono during BGE conversion time. Also removed the now unneeded function sound_get_channels and added a missing header file to audaspace's CMakeLists.txt. --- source/blender/blenkernel/BKE_sound.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'source/blender/blenkernel/BKE_sound.h') diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h index e1b6ff02bc4..fac5bf1cfd2 100644 --- a/source/blender/blenkernel/BKE_sound.h +++ b/source/blender/blenkernel/BKE_sound.h @@ -134,8 +134,6 @@ void sound_free_waveform(struct bSound* sound); void sound_read_waveform(struct bSound* sound); -int sound_get_channels(struct bSound* sound); - void sound_update_scene(struct Scene* scene); void* sound_get_factory(void* sound); -- cgit v1.2.3