From a5571fd0e8cddeb19fd7191896bc57ded44bdd7d Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 14 Mar 2022 14:25:32 +1100 Subject: Cleanup: spelling --- source/blender/blenkernel/BKE_spline.hh | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/blenkernel/BKE_spline.hh') diff --git a/source/blender/blenkernel/BKE_spline.hh b/source/blender/blenkernel/BKE_spline.hh index 817bbf60f54..87f4ad6dc61 100644 --- a/source/blender/blenkernel/BKE_spline.hh +++ b/source/blender/blenkernel/BKE_spline.hh @@ -244,7 +244,7 @@ class Spline { }; /** - * A Bézier spline is made up of a many curve segments, possibly achieving continuity of curvature + * A Bezier spline is made up of a many curve segments, possibly achieving continuity of curvature * by constraining the alignment of curve handles. Evaluation stores the positions and a map of * factors and indices in a list of floats, which is then used to interpolate any other data. */ @@ -454,7 +454,7 @@ class NURBSpline final : public Spline { struct BasisCache { /** - * For each evaluated point, the weight for alls control points that influences it. + * For each evaluated point, the weight for all control points that influences it. * The vector's size is the evaluated point count multiplied by the spline's order. */ blender::Vector weights; @@ -554,7 +554,7 @@ class NURBSpline final : public Spline { }; /** - * A Poly spline is like a Bézier spline with a resolution of one. The main reason to distinguish + * A Poly spline is like a Bezier spline with a resolution of one. The main reason to distinguish * the two is for reduced complexity and increased performance, since interpolating data to control * points does not change it. * -- cgit v1.2.3