From 3ebe97c06b67d1611dfeaa3919512155416b0378 Mon Sep 17 00:00:00 2001 From: Pablo Dobarro Date: Mon, 27 Jul 2020 23:40:19 +0200 Subject: Fix T78665: Face Set visibility reverted when chaning Multires Levels Face Sets where only set and updated on the PBVH after starting a sculpt tool. In order to preserve the visibility they store when changing levels, they need to be updated and sync also on PBVH creation Reviewed By: sergey Maniphest Tasks: T78665 Differential Revision: https://developer.blender.org/D8225 --- source/blender/blenkernel/BKE_subdiv_ccg.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/blenkernel/BKE_subdiv_ccg.h') diff --git a/source/blender/blenkernel/BKE_subdiv_ccg.h b/source/blender/blenkernel/BKE_subdiv_ccg.h index 5808f223f32..02b83a043b4 100644 --- a/source/blender/blenkernel/BKE_subdiv_ccg.h +++ b/source/blender/blenkernel/BKE_subdiv_ccg.h @@ -338,6 +338,8 @@ SubdivCCGAdjacencyType BKE_subdiv_ccg_coarse_mesh_adjacency_info_get(const Subdi const int *BKE_subdiv_ccg_start_face_grid_index_ensure(SubdivCCG *subdiv_ccg); const int *BKE_subdiv_ccg_start_face_grid_index_get(const SubdivCCG *subdiv_ccg); +void BKE_subdiv_ccg_grid_hidden_ensure(SubdivCCG *subdiv_ccg, int grid_index); + #ifdef __cplusplus } #endif -- cgit v1.2.3