From 0b02d592b8d3c665aceba5c4665326c3fc80aa1c Mon Sep 17 00:00:00 2001 From: Daniel Dunbar Date: Mon, 4 Apr 2005 03:38:21 +0000 Subject: - work-in-progress: subsurf level 0 now just acts like a regular mesh, before it would follow subsurf code path by creating fake displistmesh, etc... kinda fun for testing but just annoying now. - change to creasing behavior, to make sure that with full creasing effect is just simple subdivision. --- source/blender/blenkernel/BKE_subsurf.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'source/blender/blenkernel/BKE_subsurf.h') diff --git a/source/blender/blenkernel/BKE_subsurf.h b/source/blender/blenkernel/BKE_subsurf.h index 1dddec2da1f..6e2cd74d455 100644 --- a/source/blender/blenkernel/BKE_subsurf.h +++ b/source/blender/blenkernel/BKE_subsurf.h @@ -39,9 +39,6 @@ struct EditMesh; struct DerivedMesh *subsurf_make_derived_from_editmesh(struct EditMesh *em, int subdivLevels, short type, struct DerivedMesh *oldDerived); struct DerivedMesh *subsurf_make_derived_from_mesh(struct Mesh *me, int subdivLevels); -struct DerivedMesh *subsurf_ccg_make_derived_from_editmesh(struct EditMesh *em, int useFlatSubdiv, int subdivLevels, struct DerivedMesh *oldDerived); -struct DerivedMesh *subsurf_ccg_make_derived_from_mesh(struct Mesh *me, int useFlatSubdiv, int subdivLevels); - void subsurf_calculate_limit_positions(Mesh *me, float (*positions_r)[3]); #endif -- cgit v1.2.3