From 45a45f7d66211e82a3a3288782ad9523e8fdc516 Mon Sep 17 00:00:00 2001 From: Pablo Dobarro Date: Wed, 14 Aug 2019 18:37:46 +0200 Subject: OpenVDB: Voxel Remesher The voxel remesher introduces a new workflow for sculpting without any of the limitations of Dyntopo (no geometry errors or performance penalty when blocking shapes). It is also useful for simulations and 3D printing. This commit includes: - Voxel remesh operator, voxel size mesh property and general remesh flags. - Paint mask reprojection. - Geometry undo/redo for sculpt mode. This should support remesh operations as well as future tools that modify the topology of the sculpt in a single step, like trimming tools or mesh insert brushes. - UI changes in the sculpt topbar and the mesh properties pannel. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5407 --- source/blender/blenkernel/CMakeLists.txt | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/blenkernel/CMakeLists.txt') diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt index d9bd87d97b5..1f125b93b3f 100644 --- a/source/blender/blenkernel/CMakeLists.txt +++ b/source/blender/blenkernel/CMakeLists.txt @@ -178,6 +178,7 @@ set(SRC intern/pbvh.c intern/pbvh_bmesh.c intern/pointcache.c + intern/remesh.c intern/report.c intern/rigidbody.c intern/scene.c @@ -317,6 +318,7 @@ set(SRC BKE_particle.h BKE_pbvh.h BKE_pointcache.h + BKE_remesh.h BKE_report.h BKE_rigidbody.h BKE_scene.h -- cgit v1.2.3