From 48c4b700dce0b326e1b905e133c0db1217a5cae0 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Fri, 22 Jul 2016 14:46:13 +0200 Subject: OpenSubdiv: Lay down fundamentals to support multiple UV maps --- source/blender/blenkernel/intern/CCGSubSurf.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/intern/CCGSubSurf.h') diff --git a/source/blender/blenkernel/intern/CCGSubSurf.h b/source/blender/blenkernel/intern/CCGSubSurf.h index a825cffe7a0..72f386bf246 100644 --- a/source/blender/blenkernel/intern/CCGSubSurf.h +++ b/source/blender/blenkernel/intern/CCGSubSurf.h @@ -205,7 +205,7 @@ void ccgSubSurf_checkTopologyChanged(CCGSubSurf *ss, struct DerivedMesh *dm); void ccgSubSurf_prepareTopologyRefiner(CCGSubSurf *ss, struct DerivedMesh *dm); /* Make sure GL mesh exists, up to date and ready to draw. */ -bool ccgSubSurf_prepareGLMesh(CCGSubSurf *ss, bool use_osd_glsl); +bool ccgSubSurf_prepareGLMesh(CCGSubSurf *ss, bool use_osd_glsl, int active_uv_index); /* Draw given partitions of the GL mesh. * -- cgit v1.2.3