From 82921ce42002901791d786890c232dc6768c8e62 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Fri, 18 Dec 2015 23:16:52 +0500 Subject: OpenSubdiv: Avoid having bad-level call This is always asking for problems. Additionally, that call was leading to OpenGL calls happening from threads. --- source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c') diff --git a/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c b/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c index 0f61a50ed13..2bb55c2d1ed 100644 --- a/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c +++ b/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c @@ -44,6 +44,7 @@ #include "opensubdiv_converter_capi.h" #include "GL/glew.h" +#include "GPU_extensions.h" #define OSD_LOG if (false) printf @@ -987,7 +988,7 @@ void ccgSubSurf__delete_pending(void) void BKE_subsurf_osd_init(void) { - openSubdiv_init(); + openSubdiv_init(GPU_legacy_support()); BLI_spin_init(&delete_spin); } -- cgit v1.2.3