From 1b415e4456ff4f6666c92efabeb88ead84227648 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 23 Jul 2018 16:38:25 +0200 Subject: Motion paths: default to bone head instead of tail location. This puts the motion path in the same location as the transform gizmo, which is less confusing especially if you have a custom bone shape where the tail is not visible. --- source/blender/blenkernel/intern/anim.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/blenkernel/intern/anim.c') diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c index eed8943cd5b..a867accfe44 100644 --- a/source/blender/blenkernel/intern/anim.c +++ b/source/blender/blenkernel/intern/anim.c @@ -99,6 +99,8 @@ void animviz_settings_init(bAnimVizSettings *avs) avs->path_viewflag = (MOTIONPATH_VIEW_KFRAS | MOTIONPATH_VIEW_KFNOS); avs->path_step = 1; + + avs->path_bakeflag |= MOTIONPATH_BAKE_HEADS; } /* ------------------- */ -- cgit v1.2.3