From d7f55c4ff58f87b80f0ce2fa43ce2f7cd2b72675 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 14 Nov 2018 12:53:15 +1100 Subject: Cleanup: comment block tabs --- source/blender/blenkernel/intern/anim.c | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'source/blender/blenkernel/intern/anim.c') diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c index e35af19facb..d5f269b82a8 100644 --- a/source/blender/blenkernel/intern/anim.c +++ b/source/blender/blenkernel/intern/anim.c @@ -235,7 +235,7 @@ typedef struct MPathTarget { /* ........ */ /* get list of motion paths to be baked for the given object - * - assumes the given list is ready to be used + * - assumes the given list is ready to be used */ /* TODO: it would be nice in future to be able to update objects dependent on these bones too? */ void animviz_get_object_motionpaths(Object *ob, ListBase *targets) @@ -349,9 +349,9 @@ static void motionpaths_calc_update_scene(Main *bmain, Scene *scene) } #else // original, 'always correct' version /* do all updates - * - if this is too slow, resort to using a more efficient way - * that doesn't force complete update, but for now, this is the - * most accurate way! + * - if this is too slow, resort to using a more efficient way + * that doesn't force complete update, but for now, this is the + * most accurate way! */ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, scene->lay); /* XXX this is the best way we can get anything moving */ #endif @@ -370,7 +370,7 @@ static void motionpaths_calc_bake_targets(Scene *scene, ListBase *targets) bMotionPathVert *mpv; /* current frame must be within the range the cache works for - * - is inclusive of the first frame, but not the last otherwise we get buffer overruns + * - is inclusive of the first frame, but not the last otherwise we get buffer overruns */ if ((CFRA < mpath->start_frame) || (CFRA >= mpath->end_frame)) continue; @@ -399,9 +399,9 @@ static void motionpaths_calc_bake_targets(Scene *scene, ListBase *targets) } /* Perform baking of the given object's and/or its bones' transforms to motion paths - * - scene: current scene - * - ob: object whose flagged motionpaths should get calculated - * - recalc: whether we need to + * - scene: current scene + * - ob: object whose flagged motionpaths should get calculated + * - recalc: whether we need to */ /* TODO: include reports pointer? */ void animviz_calc_motionpaths(Main *bmain, Scene *scene, ListBase *targets) @@ -474,7 +474,7 @@ void free_path(Path *path) } /* calculate a curve-deform path for a curve - * - only called from displist.c -> do_makeDispListCurveTypes + * - only called from displist.c -> do_makeDispListCurveTypes */ void calc_curvepath(Object *ob, ListBase *nurbs) { -- cgit v1.2.3