From 84bf3e48c098d6971bab0ac55b4f413adc04708e Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 6 Jul 2012 23:56:59 +0000 Subject: style cleanup: use c style comments in C code --- source/blender/blenkernel/intern/anim.c | 52 +++++++++++++++++---------------- 1 file changed, 27 insertions(+), 25 deletions(-) (limited to 'source/blender/blenkernel/intern/anim.c') diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c index 52399801691..16ff1646f43 100644 --- a/source/blender/blenkernel/intern/anim.c +++ b/source/blender/blenkernel/intern/anim.c @@ -86,24 +86,24 @@ void animviz_settings_init(bAnimVizSettings *avs) /* sanity check */ if (avs == NULL) return; - + /* ghosting settings */ avs->ghost_bc = avs->ghost_ac = 10; - - avs->ghost_sf = 1; // xxx - take from scene instead? - avs->ghost_ef = 250; // xxx - take from scene instead? - + + avs->ghost_sf = 1; /* xxx - take from scene instead? */ + avs->ghost_ef = 250; /* xxx - take from scene instead? */ + avs->ghost_step = 1; - - + + /* path settings */ avs->path_bc = avs->path_ac = 10; - - avs->path_sf = 1; // xxx - take from scene instead? - avs->path_ef = 250; // xxx - take from scene instead? - + + avs->path_sf = 1; /* xxx - take from scene instead? */ + avs->path_ef = 250; /* xxx - take from scene instead? */ + avs->path_viewflag = (MOTIONPATH_VIEW_KFRAS | MOTIONPATH_VIEW_KFNOS); - + avs->path_step = 1; } @@ -246,7 +246,7 @@ typedef struct MPathTarget { /* get list of motion paths to be baked for the given object * - assumes the given list is ready to be used */ -// TODO: it would be nice in future to be able to update objects dependent on these bones too? +/* TODO: it would be nice in future to be able to update objects dependent on these bones too? */ void animviz_get_object_motionpaths(Object *ob, ListBase *targets) { MPathTarget *mpt; @@ -309,7 +309,9 @@ static void motionpaths_calc_optimise_depsgraph(Scene *scene, ListBase *targets) BLI_addhead(&scene->base, base); mpt->ob->flag |= BA_TEMP_TAG; - break; // we really don't need to continue anymore once this happens, but this line might really 'break' + + /* we really don't need to continue anymore once this happens, but this line might really 'break' */ + break; } } } @@ -328,17 +330,17 @@ static void motionpaths_calc_update_scene(Scene *scene) DAG_scene_update_flags(G.main, scene, scene->lay, TRUE); /* find the last object with the tag - * - all those afterwards are assumed to not be relevant for our calculations + * - all those afterwards are assumed to not be relevant for our calculations */ - // optimize further by moving out... + /* optimize further by moving out... */ for (base = scene->base.first; base; base = base->next) { if (base->object->flag & BA_TEMP_TAG) last = base; } /* perform updates for tagged objects */ - // XXX: this will break if rigs depend on scene or other data that - // is animated but not attached to/updatable from objects + /* XXX: this will break if rigs depend on scene or other data that + * is animated but not attached to/updatable from objects */ for (base = scene->base.first; base; base = base->next) { /* update this object */ BKE_object_handle_update(scene, base->object); @@ -353,7 +355,7 @@ static void motionpaths_calc_update_scene(Scene *scene) * that doesn't force complete update, but for now, this is the * most accurate way! */ - BKE_scene_update_for_newframe(G.main, scene, scene->lay); // XXX this is the best way we can get anything moving + BKE_scene_update_for_newframe(G.main, scene, scene->lay); /* XXX this is the best way we can get anything moving */ #endif } @@ -401,9 +403,9 @@ static void motionpaths_calc_bake_targets(Scene *scene, ListBase *targets) /* Perform baking of the given object's and/or its bones' transforms to motion paths * - scene: current scene * - ob: object whose flagged motionpaths should get calculated - * - recalc: whether we need to + * - recalc: whether we need to */ -// TODO: include reports pointer? +/* TODO: include reports pointer? */ void animviz_calc_motionpaths(Scene *scene, ListBase *targets) { MPathTarget *mpt; @@ -418,9 +420,9 @@ void animviz_calc_motionpaths(Scene *scene, ListBase *targets) cfra = CFRA; sfra = efra = cfra; - // TODO: this method could be improved... - // 1) max range for standard baking - // 2) minimum range for recalc baking (i.e. between keyframes, but how?) + /* TODO: this method could be improved... + * 1) max range for standard baking + * 2) minimum range for recalc baking (i.e. between keyframes, but how?) */ for (mpt = targets->first; mpt; mpt = mpt->next) { /* try to increase area to do (only as much as needed) */ sfra = MIN2(sfra, mpt->mpath->start_frame); @@ -429,7 +431,7 @@ void animviz_calc_motionpaths(Scene *scene, ListBase *targets) if (efra <= sfra) return; /* optimize the depsgraph for faster updates */ - // TODO: whether this is used should depend on some setting for the level of optimisations used + /* TODO: whether this is used should depend on some setting for the level of optimisations used */ motionpaths_calc_optimise_depsgraph(scene, targets); /* calculate path over requested range */ -- cgit v1.2.3