From 032d83ecc411428a768e0b405fe73066dc6640ea Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 27 May 2012 20:13:59 +0000 Subject: style cleanup: defines with braces --- source/blender/blenkernel/intern/anim_sys.c | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) (limited to 'source/blender/blenkernel/intern/anim_sys.c') diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c index 805db8f5171..1358c2e34a8 100644 --- a/source/blender/blenkernel/intern/anim_sys.c +++ b/source/blender/blenkernel/intern/anim_sys.c @@ -744,7 +744,7 @@ void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *u for (id = first; id; id = id->next) { \ AnimData *adt = BKE_animdata_from_id(id); \ if (adt) func(id, adt, user_data); \ - } + } (void)0 /* "embedded" nodetree cases (i.e. scene/material/texture->nodetree) */ #define ANIMDATA_NODETREE_IDS_CB(first, NtId_Type) \ @@ -756,7 +756,7 @@ void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *u if (adt2) func(id, adt2, user_data); \ } \ if (adt) func(id, adt, user_data); \ - } + } (void)0 /* nodes */ ANIMDATA_IDS_CB(mainptr->nodetree.first); @@ -828,7 +828,7 @@ void BKE_all_animdata_fix_paths_rename(ID *ref_id, const char *prefix, const cha for (id = first; id; id = id->next) { \ AnimData *adt = BKE_animdata_from_id(id); \ BKE_animdata_fix_paths_rename(id, adt, ref_id, prefix, oldName, newName, 0, 0, 1); \ - } + } (void)0 /* another version of this macro for nodetrees */ #define RENAMEFIX_ANIM_NODETREE_IDS(first, NtId_Type) \ @@ -840,7 +840,7 @@ void BKE_all_animdata_fix_paths_rename(ID *ref_id, const char *prefix, const cha BKE_animdata_fix_paths_rename((ID *)ntp, adt2, ref_id, prefix, oldName, newName, 0, 0, 1); \ } \ BKE_animdata_fix_paths_rename(id, adt, ref_id, prefix, oldName, newName, 0, 0, 1); \ - } + } (void)0 /* nodes */ RENAMEFIX_ANIM_IDS(mainptr->nodetree.first); @@ -2266,7 +2266,8 @@ void BKE_animsys_evaluate_all_animation(Main *main, Scene *scene, float ctime) AnimData *adt = BKE_animdata_from_id(id); \ BKE_animsys_evaluate_animdata(scene, id, adt, ctime, aflag); \ } \ - } + } (void)0 + /* another macro for the "embedded" nodetree cases * - this is like EVAL_ANIM_IDS, but this handles the case "embedded nodetrees" * (i.e. scene/material/texture->nodetree) which we need a special exception @@ -2284,7 +2285,7 @@ void BKE_animsys_evaluate_all_animation(Main *main, Scene *scene, float ctime) } \ BKE_animsys_evaluate_animdata(scene, id, adt, ctime, aflag); \ } \ - } + } (void)0 /* optimization: * when there are no actions, don't go over database and loop over heaps of datablocks, -- cgit v1.2.3