From 3a7fd309fce89213b0224b3c6807adb2d1fe7ca8 Mon Sep 17 00:00:00 2001 From: Harley Acheson Date: Mon, 19 Oct 2020 08:12:33 -0700 Subject: Spelling: It's Versus Its Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required. Differential Revision: https://developer.blender.org/D9250 Reviewed by Campbell Barton --- source/blender/blenkernel/intern/armature.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/blenkernel/intern/armature.c') diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index 1406ee02afd..8c4cad8b3ba 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -407,7 +407,7 @@ static void copy_bonechildren(Bone *bone_dst, /* Copy this bone's list */ BLI_duplicatelist(&bone_dst->childbase, &bone_src->childbase); - /* For each child in the list, update it's children */ + /* For each child in the list, update its children */ for (bone_src_child = bone_src->childbase.first, bone_dst_child = bone_dst->childbase.first; bone_src_child; bone_src_child = bone_src_child->next, bone_dst_child = bone_dst_child->next) { @@ -726,7 +726,7 @@ bool bone_autoside_name( * - The extension to append is based upon the axis that we are working on. * - If head happens to be on 0, then we must consider the tail position as well to decide * which side the bone is on - * -> If tail is 0, then it's bone is considered to be on axis, so no extension should be added + * -> If tail is 0, then its bone is considered to be on axis, so no extension should be added * -> Otherwise, extension is added from perspective of object based on which side tail goes to * - If head is non-zero, extension is added from perspective of object based on side head is on */ @@ -1241,7 +1241,7 @@ void BKE_pchan_bbone_handles_compute(const BBoneSplineParameters *param, /* Extra curve x / y */ /* NOTE: * Scale correction factors here are to compensate for some random floating-point glitches - * when scaling up the bone or it's parent by a factor of approximately 8.15/6, which results + * when scaling up the bone or its parent by a factor of approximately 8.15/6, which results * in the bone length getting scaled up too (from 1 to 8), causing the curve to flatten out. */ const float xscale_correction = (param->do_scale) ? param->scale[0] : 1.0f; -- cgit v1.2.3