From adba6952094388113cd750a252e28c3a32199b4e Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 22 Jun 2013 23:58:52 +0000 Subject: remove vec_rot_to_mat3(), replace with axis_angle_normalized_to_mat3() --- source/blender/blenkernel/intern/armature.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/blenkernel/intern/armature.c') diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index d64ff4261dc..8fae3586439 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -1474,7 +1474,7 @@ void vec_roll_to_mat3(const float vec[3], const float roll, float mat[3][3]) theta = angle_normalized_v3v3(target, nor); /* Make Bone matrix*/ - vec_rot_to_mat3(bMatrix, axis, theta); + axis_angle_normalized_to_mat3(bMatrix, axis, theta); } else { /* if nor is a multiple of target ... */ @@ -1490,7 +1490,7 @@ void vec_roll_to_mat3(const float vec[3], const float roll, float mat[3][3]) } /* Make Roll matrix */ - vec_rot_to_mat3(rMatrix, nor, roll); + axis_angle_normalized_to_mat3(rMatrix, nor, roll); /* Combine and output result */ mul_m3_m3m3(mat, rMatrix, bMatrix); -- cgit v1.2.3