From cffaa42d3a34c6b310c3c87c98e1f8313881e473 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 12 May 2012 19:18:02 +0000 Subject: style cleanup: blenkernel --- source/blender/blenkernel/intern/armature.c | 14 +++++--------- 1 file changed, 5 insertions(+), 9 deletions(-) (limited to 'source/blender/blenkernel/intern/armature.c') diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index 09b295aabf1..599587cb15b 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -459,7 +459,7 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest) } } - hlength1 = bone->ease1 * length * 0.390464f; /* 0.5*sqrt(2)*kappa, the handle length for near-perfect circles */ + hlength1 = bone->ease1 * length * 0.390464f; /* 0.5f * sqrt(2) * kappa, the handle length for near-perfect circles */ hlength2 = bone->ease2 * length * 0.390464f; /* evaluate next and prev bones */ @@ -566,14 +566,10 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest) if (bone->segments > MAX_BBONE_SUBDIV) bone->segments = MAX_BBONE_SUBDIV; - BKE_curve_forward_diff_bezier(0.0, h1[0], h2[0], 0.0, data[0], - MAX_BBONE_SUBDIV, 4*sizeof(float)); - BKE_curve_forward_diff_bezier(0.0, h1[1], length + h2[1], length, data[0]+1, - MAX_BBONE_SUBDIV, 4*sizeof(float)); - BKE_curve_forward_diff_bezier(0.0, h1[2], h2[2], 0.0, data[0]+2, - MAX_BBONE_SUBDIV, 4*sizeof(float)); - BKE_curve_forward_diff_bezier(roll1, roll1 + 0.390464f*(roll2-roll1), roll2 - 0.390464f*(roll2-roll1), roll2, data[0]+3, - MAX_BBONE_SUBDIV, 4*sizeof(float)); + BKE_curve_forward_diff_bezier(0.0f, h1[0], h2[0], 0.0f, data[0], MAX_BBONE_SUBDIV, 4 * sizeof(float)); + BKE_curve_forward_diff_bezier(0.0f, h1[1], length + h2[1], length, data[0] + 1, MAX_BBONE_SUBDIV, 4 * sizeof(float)); + BKE_curve_forward_diff_bezier(0.0f, h1[2], h2[2], 0.0f, data[0] + 2, MAX_BBONE_SUBDIV, 4 * sizeof(float)); + BKE_curve_forward_diff_bezier(roll1, roll1 + 0.390464f * (roll2 - roll1), roll2 - 0.390464f * (roll2 - roll1), roll2, data[0] + 3, MAX_BBONE_SUBDIV, 4 * sizeof(float)); equalize_bezier(data[0], bone->segments); /* note: does stride 4! */ -- cgit v1.2.3