From d138cbfb47e379edc1ee915a8c6ff65b01f000d6 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Fri, 3 Apr 2020 19:15:01 +0200 Subject: Code Quality: Replace for loops with LISTBASE_FOREACH Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320 --- source/blender/blenkernel/intern/armature.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'source/blender/blenkernel/intern/armature.c') diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index b8d0f8c8c92..daf364432f4 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -190,7 +190,7 @@ bArmature *BKE_armature_from_object(Object *ob) int BKE_armature_bonelist_count(ListBase *lb) { int i = 0; - for (Bone *bone = lb->first; bone; bone = bone->next) { + LISTBASE_FOREACH (Bone *, bone, lb) { i += 1 + BKE_armature_bonelist_count(&bone->childbase); } @@ -303,7 +303,7 @@ static void armature_transform_recurse(ListBase *bonebase, const Bone *bone_parent, const float arm_mat_parent_inv[4][4]) { - for (Bone *bone = bonebase->first; bone; bone = bone->next) { + LISTBASE_FOREACH (Bone *, bone, bonebase) { /* Store the initial bone roll in a matrix, this is needed even for child bones * so any change in head/tail doesn't cause the roll to change. @@ -424,7 +424,7 @@ Bone *BKE_armature_find_bone_name(bArmature *arm, const char *name) static void armature_bone_from_name_insert_recursive(GHash *bone_hash, ListBase *lb) { - for (Bone *bone = lb->first; bone; bone = bone->next) { + LISTBASE_FOREACH (Bone *, bone, lb) { BLI_ghash_insert(bone_hash, bone->name, bone); armature_bone_from_name_insert_recursive(bone_hash, &bone->childbase); } @@ -474,7 +474,7 @@ bool BKE_armature_bone_flag_test_recursive(const Bone *bone, int flag) static void armature_refresh_layer_used_recursive(bArmature *arm, ListBase *bones) { - for (Bone *bone = bones->first; bone; bone = bone->next) { + LISTBASE_FOREACH (Bone *, bone, bones) { arm->layer_used |= bone->layer; armature_refresh_layer_used_recursive(arm, &bone->childbase); } @@ -2701,7 +2701,7 @@ static int rebuild_pose_bone(bPose *pose, Bone *bone, bPoseChannel *parchan, int */ void BKE_pose_clear_pointers(bPose *pose) { - for (bPoseChannel *pchan = pose->chanbase.first; pchan; pchan = pchan->next) { + LISTBASE_FOREACH (bPoseChannel *, pchan, &pose->chanbase) { pchan->bone = NULL; pchan->child = NULL; } @@ -2709,7 +2709,7 @@ void BKE_pose_clear_pointers(bPose *pose) void BKE_pose_remap_bone_pointers(bArmature *armature, bPose *pose) { - for (bPoseChannel *pchan = pose->chanbase.first; pchan; pchan = pchan->next) { + LISTBASE_FOREACH (bPoseChannel *, pchan, &pose->chanbase) { pchan->bone = BKE_armature_find_bone_name(armature, pchan->name); } } -- cgit v1.2.3