From fb0959f88dc57a73eacd36600607cd10584da387 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 29 Mar 2014 22:23:27 +1100 Subject: Code cleanup: replace dot with len_squared and is_zero checks --- source/blender/blenkernel/intern/armature.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/blenkernel/intern/armature.c') diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index 11a34ce9d38..afd3ae7e85d 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -674,7 +674,7 @@ float distfactor_to_bone(const float vec[3], const float b1[3], const float b2[3 sub_v3_v3v3(pdelta, vec, b1); a = dot_v3v3(bdelta, pdelta); - hsqr = dot_v3v3(pdelta, pdelta); + hsqr = len_squared_v3(pdelta); if (a < 0.0f) { /* If we're past the end of the bone, do a spherical field attenuation thing */ @@ -1459,7 +1459,7 @@ void vec_roll_to_mat3(const float vec[3], const float roll, float mat[3][3]) * roll when toggling editmode again... * No good value here, trying 0.000000001 as best compromise. :/ */ - if (dot_v3v3(axis, axis) > 1.0e-9f) { + if (len_squared_v3(axis) > 1.0e-9f) { /* if nor is *not* a multiple of target ... */ normalize_v3(axis); -- cgit v1.2.3