From d7f55c4ff58f87b80f0ce2fa43ce2f7cd2b72675 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 14 Nov 2018 12:53:15 +1100 Subject: Cleanup: comment block tabs --- source/blender/blenkernel/intern/armature_update.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'source/blender/blenkernel/intern/armature_update.c') diff --git a/source/blender/blenkernel/intern/armature_update.c b/source/blender/blenkernel/intern/armature_update.c index cb4237f51b4..241a842d73f 100644 --- a/source/blender/blenkernel/intern/armature_update.c +++ b/source/blender/blenkernel/intern/armature_update.c @@ -160,7 +160,7 @@ static void splineik_init_tree_from_pchan(Scene *scene, Object *UNUSED(ob), bPos */ for (i = 0; i < segcount; i++) { /* 'head' joints, traveling towards the root of the chain - * - 2 methods; the one chosen depends on whether we've got usable lengths + * - 2 methods; the one chosen depends on whether we've got usable lengths */ if ((ikData->flag & CONSTRAINT_SPLINEIK_EVENSPLITS) || (totLength == 0.0f)) { /* 1) equi-spaced joints */ @@ -363,7 +363,7 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o rangle *= tree->con->enforce; /* construct rotation matrix from the axis-angle rotation found above - * - this call takes care to make sure that the axis provided is a unit vector first + * - this call takes care to make sure that the axis provided is a unit vector first */ axis_angle_to_mat3(dmat, raxis, rangle); @@ -486,8 +486,8 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o } else if (tree->con->enforce < 1.0f) { /* when the influence is too low - * - blend the positions for the 'root' bone - * - stick to the parent for any other + * - blend the positions for the 'root' bone + * - stick to the parent for any other */ if (pchan->parent) { copy_v3_v3(poseHead, pchan->pose_head); @@ -604,8 +604,8 @@ void BKE_pose_eval_init_ik(EvaluationContext *UNUSED(eval_ctx), /* construct the IK tree (standard IK) */ BIK_initialize_tree(scene, ob, ctime); /* construct the Spline IK trees - * - this is not integrated as an IK plugin, since it should be able - * to function in conjunction with standard IK + * - this is not integrated as an IK plugin, since it should be able + * to function in conjunction with standard IK */ BKE_pose_splineik_init_tree(scene, ob, ctime); } -- cgit v1.2.3