From 739359faabc6ea20b107b5ec694b715e2b5ad800 Mon Sep 17 00:00:00 2001 From: Janne Karhu Date: Mon, 25 Apr 2011 12:26:33 +0000 Subject: Fix for [#27112] Boid Particles get Z clamped to 0.0 when "Allow Flighting" * Boids that can only fly shouldn't care about ground unless there's actually a collision object below them. --- source/blender/blenkernel/intern/boids.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/intern/boids.c') diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c index 11ea3384c96..9f808704eee 100644 --- a/source/blender/blenkernel/intern/boids.c +++ b/source/blender/blenkernel/intern/boids.c @@ -1299,7 +1299,7 @@ void boid_body(BoidBrainData *bbd, ParticleData *pa) bpa->data.mode = eBoidMode_OnLand; } /* fly above ground */ - else { + else if(bpa->ground) { pa->state.co[2] = ground_co[2] + pa->size * boids->height; pa->state.vel[2] = 0.0f; } -- cgit v1.2.3