From fba7ebcbea35d3b14f535f7f7a50c61074ae7092 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 21 Apr 2010 12:27:48 +0000 Subject: replace add_v3_v3v3() --> add_v3_v3() where possible --- source/blender/blenkernel/intern/boids.c | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'source/blender/blenkernel/intern/boids.c') diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c index 25c42dfbf49..b18ab8767e3 100644 --- a/source/blender/blenkernel/intern/boids.c +++ b/source/blender/blenkernel/intern/boids.c @@ -141,7 +141,7 @@ static int rule_goal_avoid(BoidRule *rule, BoidBrainData *bbd, BoidValues *val, get_effector_data(eff, &efd, &epoint, 1); mul_v3_fl(efd.vel, efd.distance / (val->max_speed * bbd->timestep)); - add_v3_v3v3(efd.loc, efd.loc, efd.vel); + add_v3_v3(efd.loc, efd.vel); sub_v3_v3v3(efd.vec_to_point, pa->prev_state.co, efd.loc); efd.distance = len_v3(efd.vec_to_point); } @@ -355,7 +355,7 @@ static int rule_separate(BoidRule *rule, BoidBrainData *bbd, BoidValues *val, Pa if(neighbors > 1 && ptn[1].dist!=0.0f) { sub_v3_v3v3(vec, pa->prev_state.co, bbd->sim->psys->particles[ptn[1].index].state.co); mul_v3_fl(vec, (2.0f * val->personal_space * pa->size - ptn[1].dist) / ptn[1].dist); - add_v3_v3v3(bbd->wanted_co, bbd->wanted_co, vec); + add_v3_v3(bbd->wanted_co, vec); bbd->wanted_speed = val->max_speed; len = ptn[1].dist; ret = 1; @@ -372,7 +372,7 @@ static int rule_separate(BoidRule *rule, BoidBrainData *bbd, BoidValues *val, Pa if(neighbors > 0 && ptn[0].dist < len) { sub_v3_v3v3(vec, pa->prev_state.co, ptn[0].co); mul_v3_fl(vec, (2.0f * val->personal_space * pa->size - ptn[0].dist) / ptn[1].dist); - add_v3_v3v3(bbd->wanted_co, bbd->wanted_co, vec); + add_v3_v3(bbd->wanted_co, vec); bbd->wanted_speed = val->max_speed; len = ptn[0].dist; ret = 1; @@ -393,8 +393,8 @@ static int rule_flock(BoidRule *rule, BoidBrainData *bbd, BoidValues *val, Parti if(neighbors > 1) { for(n=1; nsim->psys->particles[ptn[n].index].prev_state.co); - add_v3_v3v3(vec, vec, bbd->sim->psys->particles[ptn[n].index].prev_state.vel); + add_v3_v3(loc, bbd->sim->psys->particles[ptn[n].index].prev_state.co); + add_v3_v3(vec, bbd->sim->psys->particles[ptn[n].index].prev_state.vel); } mul_v3_fl(loc, 1.0f/((float)neighbors - 1.0f)); @@ -403,8 +403,8 @@ static int rule_flock(BoidRule *rule, BoidBrainData *bbd, BoidValues *val, Parti sub_v3_v3v3(loc, loc, pa->prev_state.co); sub_v3_v3v3(vec, vec, pa->prev_state.vel); - add_v3_v3v3(bbd->wanted_co, bbd->wanted_co, vec); - add_v3_v3v3(bbd->wanted_co, bbd->wanted_co, loc); + add_v3_v3(bbd->wanted_co, vec); + add_v3_v3(bbd->wanted_co, loc); bbd->wanted_speed = len_v3(bbd->wanted_co); ret = 1; @@ -567,7 +567,7 @@ static int rule_average_speed(BoidRule *rule, BoidBrainData *bbd, BoidValues *va mul_v3_fl(bbd->wanted_co, 1.1f); - add_v3_v3v3(bbd->wanted_co, bbd->wanted_co, vec); + add_v3_v3(bbd->wanted_co, vec); /* leveling */ if(asbr->level > 0.0f && psys_uses_gravity(bbd->sim)) { @@ -748,7 +748,7 @@ static Object *boid_find_ground(BoidBrainData *bbd, ParticleData *pa, float *gro /* take surface velocity into account */ closest_point_on_surface(surmd, pa->state.co, x, NULL, v); - add_v3_v3v3(x, x, v); + add_v3_v3(x, v); /* get actual position on surface */ closest_point_on_surface(surmd, x, ground_co, ground_nor, NULL); @@ -767,7 +767,7 @@ static Object *boid_find_ground(BoidBrainData *bbd, ParticleData *pa, float *gro VECCOPY(col.co1, pa->state.co); VECCOPY(col.co2, pa->state.co); - add_v3_v3v3(col.co1, col.co1, zvec); + add_v3_v3(col.co1, zvec); sub_v3_v3v3(col.co2, col.co2, zvec); sub_v3_v3v3(ray_dir, col.co2, col.co1); col.t = 0.0f; @@ -956,7 +956,7 @@ void boid_brain(BoidBrainData *bbd, int p, ParticleData *pa) int n = 0; for(rule = state->rules.first; rule; rule=rule->next) { if(apply_boid_rule(bbd, rule, &val, pa, -1.0f)) { - add_v3_v3v3(wanted_co, wanted_co, bbd->wanted_co); + add_v3_v3(wanted_co, bbd->wanted_co); wanted_speed += bbd->wanted_speed; n++; bbd->wanted_co[0]=bbd->wanted_co[1]=bbd->wanted_co[2]=bbd->wanted_speed=0.0f; @@ -1205,7 +1205,7 @@ void boid_body(BoidBrainData *bbd, ParticleData *pa) mul_v3_fl(force, length); } - add_v3_v3v3(acc, acc, force); + add_v3_v3(acc, force); /* store smoothed acceleration for nice banking etc. */ VECADDFAC(bpa->data.acc, bpa->data.acc, acc, dtime); @@ -1222,8 +1222,8 @@ void boid_body(BoidBrainData *bbd, ParticleData *pa) VECCOPY(bvec, pa->prev_state.vel); mul_v3_fl(bvec, dtime); - add_v3_v3v3(dvec, dvec, bvec); - add_v3_v3v3(pa->state.co, pa->state.co, dvec); + add_v3_v3(dvec, bvec); + add_v3_v3(pa->state.co, dvec); VECADDFAC(pa->state.vel, pa->state.vel, acc, dtime); -- cgit v1.2.3