From f639b59a298d42410f4760d125b3e2b524199373 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 22 Jun 2022 20:16:36 +0200 Subject: Cleanup: convert brush.c to C++ In preparation of refactoring for texture nodes. --- source/blender/blenkernel/intern/brush.cc | 2521 +++++++++++++++++++++++++++++ 1 file changed, 2521 insertions(+) create mode 100644 source/blender/blenkernel/intern/brush.cc (limited to 'source/blender/blenkernel/intern/brush.cc') diff --git a/source/blender/blenkernel/intern/brush.cc b/source/blender/blenkernel/intern/brush.cc new file mode 100644 index 00000000000..ffa63f9792f --- /dev/null +++ b/source/blender/blenkernel/intern/brush.cc @@ -0,0 +1,2521 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +/** \file + * \ingroup bke + */ + +#include "MEM_guardedalloc.h" + +#include "DNA_brush_types.h" +#include "DNA_defaults.h" +#include "DNA_gpencil_types.h" +#include "DNA_material_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" + +#include "BLI_listbase.h" +#include "BLI_math.h" +#include "BLI_rand.h" + +#include "BLT_translation.h" + +#include "BKE_bpath.h" +#include "BKE_brush.h" +#include "BKE_colortools.h" +#include "BKE_context.h" +#include "BKE_gpencil.h" +#include "BKE_icons.h" +#include "BKE_idtype.h" +#include "BKE_lib_id.h" +#include "BKE_lib_query.h" +#include "BKE_lib_remap.h" +#include "BKE_main.h" +#include "BKE_material.h" +#include "BKE_paint.h" +#include "BKE_texture.h" + +#include "IMB_colormanagement.h" +#include "IMB_imbuf.h" +#include "IMB_imbuf_types.h" + +#include "RE_texture.h" /* RE_texture_evaluate */ + +#include "BLO_read_write.h" + +static void brush_init_data(ID *id) +{ + Brush *brush = (Brush *)id; + BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(brush, id)); + + MEMCPY_STRUCT_AFTER(brush, DNA_struct_default_get(Brush), id); + + /* enable fake user by default */ + id_fake_user_set(&brush->id); + + /* the default alpha falloff curve */ + BKE_brush_curve_preset(brush, CURVE_PRESET_SMOOTH); +} + +static void brush_copy_data(Main *UNUSED(bmain), ID *id_dst, const ID *id_src, const int flag) +{ + Brush *brush_dst = (Brush *)id_dst; + const Brush *brush_src = (const Brush *)id_src; + if (brush_src->icon_imbuf) { + brush_dst->icon_imbuf = IMB_dupImBuf(brush_src->icon_imbuf); + } + + if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) { + BKE_previewimg_id_copy(&brush_dst->id, &brush_src->id); + } + else { + brush_dst->preview = nullptr; + } + + brush_dst->curve = BKE_curvemapping_copy(brush_src->curve); + if (brush_src->gpencil_settings != nullptr) { + brush_dst->gpencil_settings = MEM_cnew(__func__, *(brush_src->gpencil_settings)); + brush_dst->gpencil_settings->curve_sensitivity = BKE_curvemapping_copy( + brush_src->gpencil_settings->curve_sensitivity); + brush_dst->gpencil_settings->curve_strength = BKE_curvemapping_copy( + brush_src->gpencil_settings->curve_strength); + brush_dst->gpencil_settings->curve_jitter = BKE_curvemapping_copy( + brush_src->gpencil_settings->curve_jitter); + + brush_dst->gpencil_settings->curve_rand_pressure = BKE_curvemapping_copy( + brush_src->gpencil_settings->curve_rand_pressure); + brush_dst->gpencil_settings->curve_rand_strength = BKE_curvemapping_copy( + brush_src->gpencil_settings->curve_rand_strength); + brush_dst->gpencil_settings->curve_rand_uv = BKE_curvemapping_copy( + brush_src->gpencil_settings->curve_rand_uv); + brush_dst->gpencil_settings->curve_rand_hue = BKE_curvemapping_copy( + brush_src->gpencil_settings->curve_rand_hue); + brush_dst->gpencil_settings->curve_rand_saturation = BKE_curvemapping_copy( + brush_src->gpencil_settings->curve_rand_saturation); + brush_dst->gpencil_settings->curve_rand_value = BKE_curvemapping_copy( + brush_src->gpencil_settings->curve_rand_value); + } + if (brush_src->curves_sculpt_settings != nullptr) { + brush_dst->curves_sculpt_settings = MEM_cnew(__func__, *(brush_src->curves_sculpt_settings)); + } + + /* enable fake user by default */ + id_fake_user_set(&brush_dst->id); +} + +static void brush_free_data(ID *id) +{ + Brush *brush = (Brush *)id; + if (brush->icon_imbuf) { + IMB_freeImBuf(brush->icon_imbuf); + } + BKE_curvemapping_free(brush->curve); + + if (brush->gpencil_settings != nullptr) { + BKE_curvemapping_free(brush->gpencil_settings->curve_sensitivity); + BKE_curvemapping_free(brush->gpencil_settings->curve_strength); + BKE_curvemapping_free(brush->gpencil_settings->curve_jitter); + + BKE_curvemapping_free(brush->gpencil_settings->curve_rand_pressure); + BKE_curvemapping_free(brush->gpencil_settings->curve_rand_strength); + BKE_curvemapping_free(brush->gpencil_settings->curve_rand_uv); + BKE_curvemapping_free(brush->gpencil_settings->curve_rand_hue); + BKE_curvemapping_free(brush->gpencil_settings->curve_rand_saturation); + BKE_curvemapping_free(brush->gpencil_settings->curve_rand_value); + + MEM_SAFE_FREE(brush->gpencil_settings); + } + if (brush->curves_sculpt_settings != nullptr) { + MEM_freeN(brush->curves_sculpt_settings); + } + + MEM_SAFE_FREE(brush->gradient); + + BKE_previewimg_free(&(brush->preview)); +} + +static void brush_make_local(Main *bmain, ID *id, const int flags) +{ + if (!ID_IS_LINKED(id)) { + return; + } + + Brush *brush = (Brush *)id; + const bool lib_local = (flags & LIB_ID_MAKELOCAL_FULL_LIBRARY) != 0; + + bool force_local, force_copy; + BKE_lib_id_make_local_generic_action_define(bmain, id, flags, &force_local, &force_copy); + + if (brush->clone.image) { + /* Special case: ima always local immediately. Clone image should only have one user anyway. */ + /* FIXME: Recursive calls affecting other non-embedded IDs are really bad and should be avoided + * in IDType callbacks. Higher-level ID management code usually does not expect such things and + * does not deal properly with it. */ + /* NOTE: assert below ensures that the comment above is valid, and that exception is + * acceptable for the time being. */ + BKE_lib_id_make_local(bmain, &brush->clone.image->id, 0); + BLI_assert(!ID_IS_LINKED(brush->clone.image) && brush->clone.image->id.newid == nullptr); + } + + if (force_local) { + BKE_lib_id_clear_library_data(bmain, &brush->id, flags); + BKE_lib_id_expand_local(bmain, &brush->id, flags); + + /* enable fake user by default */ + id_fake_user_set(&brush->id); + } + else if (force_copy) { + Brush *brush_new = (Brush *)BKE_id_copy(bmain, &brush->id); /* Ensures FAKE_USER is set */ + + brush_new->id.us = 0; + + /* setting newid is mandatory for complex make_lib_local logic... */ + ID_NEW_SET(brush, brush_new); + + if (!lib_local) { + BKE_libblock_remap(bmain, brush, brush_new, ID_REMAP_SKIP_INDIRECT_USAGE); + } + } +} + +static void brush_foreach_id(ID *id, LibraryForeachIDData *data) +{ + Brush *brush = (Brush *)id; + + BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, brush->toggle_brush, IDWALK_CB_NOP); + BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, brush->clone.image, IDWALK_CB_NOP); + BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, brush->paint_curve, IDWALK_CB_USER); + if (brush->gpencil_settings) { + BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, brush->gpencil_settings->material, IDWALK_CB_USER); + } + BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(data, BKE_texture_mtex_foreach_id(data, &brush->mtex)); + BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(data, + BKE_texture_mtex_foreach_id(data, &brush->mask_mtex)); +} + +static void brush_foreach_path(ID *id, BPathForeachPathData *bpath_data) +{ + Brush *brush = (Brush *)id; + if (brush->icon_filepath[0] != '\0') { + BKE_bpath_foreach_path_fixed_process(bpath_data, brush->icon_filepath); + } +} + +static void brush_blend_write(BlendWriter *writer, ID *id, const void *id_address) +{ + Brush *brush = (Brush *)id; + + BLO_write_id_struct(writer, Brush, id_address, &brush->id); + BKE_id_blend_write(writer, &brush->id); + + if (brush->curve) { + BKE_curvemapping_blend_write(writer, brush->curve); + } + + if (brush->gpencil_settings) { + BLO_write_struct(writer, BrushGpencilSettings, brush->gpencil_settings); + + if (brush->gpencil_settings->curve_sensitivity) { + BKE_curvemapping_blend_write(writer, brush->gpencil_settings->curve_sensitivity); + } + if (brush->gpencil_settings->curve_strength) { + BKE_curvemapping_blend_write(writer, brush->gpencil_settings->curve_strength); + } + if (brush->gpencil_settings->curve_jitter) { + BKE_curvemapping_blend_write(writer, brush->gpencil_settings->curve_jitter); + } + if (brush->gpencil_settings->curve_rand_pressure) { + BKE_curvemapping_blend_write(writer, brush->gpencil_settings->curve_rand_pressure); + } + if (brush->gpencil_settings->curve_rand_strength) { + BKE_curvemapping_blend_write(writer, brush->gpencil_settings->curve_rand_strength); + } + if (brush->gpencil_settings->curve_rand_uv) { + BKE_curvemapping_blend_write(writer, brush->gpencil_settings->curve_rand_uv); + } + if (brush->gpencil_settings->curve_rand_hue) { + BKE_curvemapping_blend_write(writer, brush->gpencil_settings->curve_rand_hue); + } + if (brush->gpencil_settings->curve_rand_saturation) { + BKE_curvemapping_blend_write(writer, brush->gpencil_settings->curve_rand_saturation); + } + if (brush->gpencil_settings->curve_rand_value) { + BKE_curvemapping_blend_write(writer, brush->gpencil_settings->curve_rand_value); + } + } + if (brush->curves_sculpt_settings) { + BLO_write_struct(writer, BrushCurvesSculptSettings, brush->curves_sculpt_settings); + } + if (brush->gradient) { + BLO_write_struct(writer, ColorBand, brush->gradient); + } +} + +static void brush_blend_read_data(BlendDataReader *reader, ID *id) +{ + Brush *brush = (Brush *)id; + + /* Falloff curve. */ + BLO_read_data_address(reader, &brush->curve); + + BLO_read_data_address(reader, &brush->gradient); + + if (brush->curve) { + BKE_curvemapping_blend_read(reader, brush->curve); + } + else { + BKE_brush_curve_preset(brush, CURVE_PRESET_SHARP); + } + + /* grease pencil */ + BLO_read_data_address(reader, &brush->gpencil_settings); + if (brush->gpencil_settings != nullptr) { + BLO_read_data_address(reader, &brush->gpencil_settings->curve_sensitivity); + BLO_read_data_address(reader, &brush->gpencil_settings->curve_strength); + BLO_read_data_address(reader, &brush->gpencil_settings->curve_jitter); + + BLO_read_data_address(reader, &brush->gpencil_settings->curve_rand_pressure); + BLO_read_data_address(reader, &brush->gpencil_settings->curve_rand_strength); + BLO_read_data_address(reader, &brush->gpencil_settings->curve_rand_uv); + BLO_read_data_address(reader, &brush->gpencil_settings->curve_rand_hue); + BLO_read_data_address(reader, &brush->gpencil_settings->curve_rand_saturation); + BLO_read_data_address(reader, &brush->gpencil_settings->curve_rand_value); + + if (brush->gpencil_settings->curve_sensitivity) { + BKE_curvemapping_blend_read(reader, brush->gpencil_settings->curve_sensitivity); + } + + if (brush->gpencil_settings->curve_strength) { + BKE_curvemapping_blend_read(reader, brush->gpencil_settings->curve_strength); + } + + if (brush->gpencil_settings->curve_jitter) { + BKE_curvemapping_blend_read(reader, brush->gpencil_settings->curve_jitter); + } + + if (brush->gpencil_settings->curve_rand_pressure) { + BKE_curvemapping_blend_read(reader, brush->gpencil_settings->curve_rand_pressure); + } + + if (brush->gpencil_settings->curve_rand_strength) { + BKE_curvemapping_blend_read(reader, brush->gpencil_settings->curve_rand_strength); + } + + if (brush->gpencil_settings->curve_rand_uv) { + BKE_curvemapping_blend_read(reader, brush->gpencil_settings->curve_rand_uv); + } + + if (brush->gpencil_settings->curve_rand_hue) { + BKE_curvemapping_blend_read(reader, brush->gpencil_settings->curve_rand_hue); + } + + if (brush->gpencil_settings->curve_rand_saturation) { + BKE_curvemapping_blend_read(reader, brush->gpencil_settings->curve_rand_saturation); + } + + if (brush->gpencil_settings->curve_rand_value) { + BKE_curvemapping_blend_read(reader, brush->gpencil_settings->curve_rand_value); + } + } + + BLO_read_data_address(reader, &brush->curves_sculpt_settings); + + brush->preview = nullptr; + brush->icon_imbuf = nullptr; +} + +static void brush_blend_read_lib(BlendLibReader *reader, ID *id) +{ + Brush *brush = (Brush *)id; + + /* brush->(mask_)mtex.obj is ignored on purpose? */ + BLO_read_id_address(reader, brush->id.lib, &brush->mtex.tex); + BLO_read_id_address(reader, brush->id.lib, &brush->mask_mtex.tex); + BLO_read_id_address(reader, brush->id.lib, &brush->clone.image); + BLO_read_id_address(reader, brush->id.lib, &brush->toggle_brush); + BLO_read_id_address(reader, brush->id.lib, &brush->paint_curve); + + /* link default grease pencil palette */ + if (brush->gpencil_settings != nullptr) { + if (brush->gpencil_settings->flag & GP_BRUSH_MATERIAL_PINNED) { + BLO_read_id_address(reader, brush->id.lib, &brush->gpencil_settings->material); + + if (!brush->gpencil_settings->material) { + brush->gpencil_settings->flag &= ~GP_BRUSH_MATERIAL_PINNED; + } + } + else { + brush->gpencil_settings->material = nullptr; + } + } +} + +static void brush_blend_read_expand(BlendExpander *expander, ID *id) +{ + Brush *brush = (Brush *)id; + BLO_expand(expander, brush->mtex.tex); + BLO_expand(expander, brush->mask_mtex.tex); + BLO_expand(expander, brush->clone.image); + BLO_expand(expander, brush->paint_curve); + if (brush->gpencil_settings != nullptr) { + BLO_expand(expander, brush->gpencil_settings->material); + } +} + +static int brush_undo_preserve_cb(LibraryIDLinkCallbackData *cb_data) +{ + BlendLibReader *reader = (BlendLibReader *)cb_data->user_data; + ID *id_old = *cb_data->id_pointer; + /* Old data has not been remapped to new values of the pointers, if we want to keep the old + * pointer here we need its new address. */ + ID *id_old_new = id_old != nullptr ? BLO_read_get_new_id_address(reader, id_old->lib, id_old) : + nullptr; + BLI_assert(id_old_new == nullptr || ELEM(id_old, id_old_new, id_old_new->orig_id)); + if (cb_data->cb_flag & IDWALK_CB_USER) { + id_us_plus_no_lib(id_old_new); + id_us_min(id_old); + } + *cb_data->id_pointer = id_old_new; + return IDWALK_RET_NOP; +} + +static void brush_undo_preserve(BlendLibReader *reader, ID *id_new, ID *id_old) +{ + /* Whole Brush is preserved across undo-steps. */ + BKE_lib_id_swap(nullptr, id_new, id_old); + + /* `id_new` now has content from `id_old`, we need to ensure those old ID pointers are valid. + * NOTE: Since we want to re-use all old pointers here, code is much simpler than for Scene. */ + BKE_library_foreach_ID_link(nullptr, id_new, brush_undo_preserve_cb, reader, IDWALK_NOP); + + /* NOTE: We do not swap IDProperties, as dealing with potential ID pointers in those would be + * fairly delicate. */ + SWAP(IDProperty *, id_new->properties, id_old->properties); +} + +IDTypeInfo IDType_ID_BR = { + /* id_code */ ID_BR, + /* id_filter */ FILTER_ID_BR, + /* main_listbase_index */ INDEX_ID_BR, + /* struct_size */ sizeof(Brush), + /* name */ "Brush", + /* name_plural */ "brushes", + /* translation_context */ BLT_I18NCONTEXT_ID_BRUSH, + /* flags */ IDTYPE_FLAGS_NO_ANIMDATA, + /* asset_type_info */ nullptr, + + /* init_data */ brush_init_data, + /* copy_data */ brush_copy_data, + /* free_data */ brush_free_data, + /* make_local */ brush_make_local, + /* foreach_id */ brush_foreach_id, + /* foreach_cache */ nullptr, + /* foreach_path */ brush_foreach_path, + /* owner_get */ nullptr, + + /* blend_write */ brush_blend_write, + /* blend_read_data */ brush_blend_read_data, + /* blend_read_lib */ brush_blend_read_lib, + /* blend_read_expand */ brush_blend_read_expand, + + /* blend_read_undo_preserve */ brush_undo_preserve, + + /* lib_override_apply_post */ nullptr, +}; + +static RNG *brush_rng; + +void BKE_brush_system_init(void) +{ + brush_rng = BLI_rng_new(0); + BLI_rng_srandom(brush_rng, 31415682); +} + +void BKE_brush_system_exit(void) +{ + if (brush_rng == nullptr) { + return; + } + BLI_rng_free(brush_rng); + brush_rng = nullptr; +} + +static void brush_defaults(Brush *brush) +{ + + const Brush *brush_def = DNA_struct_default_get(Brush); + +#define FROM_DEFAULT(member) memcpy(&brush->member, &brush_def->member, sizeof(brush->member)) +#define FROM_DEFAULT_PTR(member) memcpy(brush->member, brush_def->member, sizeof(brush->member)) + + FROM_DEFAULT(blend); + FROM_DEFAULT(flag); + FROM_DEFAULT(weight); + FROM_DEFAULT(size); + FROM_DEFAULT(alpha); + FROM_DEFAULT(hardness); + FROM_DEFAULT(autosmooth_factor); + FROM_DEFAULT(topology_rake_factor); + FROM_DEFAULT(crease_pinch_factor); + FROM_DEFAULT(normal_radius_factor); + FROM_DEFAULT(wet_paint_radius_factor); + FROM_DEFAULT(area_radius_factor); + FROM_DEFAULT(disconnected_distance_max); + FROM_DEFAULT(sculpt_plane); + FROM_DEFAULT(plane_offset); + FROM_DEFAULT(clone.alpha); + FROM_DEFAULT(normal_weight); + FROM_DEFAULT(fill_threshold); + FROM_DEFAULT(flag); + FROM_DEFAULT(sampling_flag); + FROM_DEFAULT_PTR(rgb); + FROM_DEFAULT_PTR(secondary_rgb); + FROM_DEFAULT(spacing); + FROM_DEFAULT(smooth_stroke_radius); + FROM_DEFAULT(smooth_stroke_factor); + FROM_DEFAULT(rate); + FROM_DEFAULT(jitter); + FROM_DEFAULT(texture_sample_bias); + FROM_DEFAULT(texture_overlay_alpha); + FROM_DEFAULT(mask_overlay_alpha); + FROM_DEFAULT(cursor_overlay_alpha); + FROM_DEFAULT(overlay_flags); + FROM_DEFAULT_PTR(add_col); + FROM_DEFAULT_PTR(sub_col); + FROM_DEFAULT(stencil_pos); + FROM_DEFAULT(stencil_dimension); + FROM_DEFAULT(mtex); + FROM_DEFAULT(mask_mtex); + +#undef FROM_DEFAULT +#undef FROM_DEFAULT_PTR +} + +/* Datablock add/copy/free/make_local */ + +Brush *BKE_brush_add(Main *bmain, const char *name, const eObjectMode ob_mode) +{ + Brush *brush = (Brush *)BKE_id_new(bmain, ID_BR, name); + + brush->ob_mode = ob_mode; + + if (ob_mode == OB_MODE_SCULPT_CURVES) { + BKE_brush_init_curves_sculpt_settings(brush); + } + + return brush; +} + +void BKE_brush_init_gpencil_settings(Brush *brush) +{ + if (brush->gpencil_settings == nullptr) { + brush->gpencil_settings = MEM_cnew("BrushGpencilSettings"); + } + + brush->gpencil_settings->draw_smoothlvl = 1; + brush->gpencil_settings->flag = 0; + brush->gpencil_settings->flag |= GP_BRUSH_USE_PRESSURE; + brush->gpencil_settings->draw_strength = 1.0f; + brush->gpencil_settings->draw_jitter = 0.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_JITTER_PRESSURE; + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_PEN; + + /* curves */ + brush->gpencil_settings->curve_sensitivity = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f); + brush->gpencil_settings->curve_strength = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f); + brush->gpencil_settings->curve_jitter = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f); + + brush->gpencil_settings->curve_rand_pressure = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f); + brush->gpencil_settings->curve_rand_strength = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f); + brush->gpencil_settings->curve_rand_uv = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f); + brush->gpencil_settings->curve_rand_hue = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f); + brush->gpencil_settings->curve_rand_saturation = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f); + brush->gpencil_settings->curve_rand_value = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f); +} + +Brush *BKE_brush_add_gpencil(Main *bmain, ToolSettings *ts, const char *name, eObjectMode mode) +{ + Paint *paint = nullptr; + Brush *brush; + switch (mode) { + case OB_MODE_PAINT_GPENCIL: { + paint = &ts->gp_paint->paint; + break; + } + case OB_MODE_SCULPT_GPENCIL: { + paint = &ts->gp_sculptpaint->paint; + break; + } + case OB_MODE_WEIGHT_GPENCIL: { + paint = &ts->gp_weightpaint->paint; + break; + } + case OB_MODE_VERTEX_GPENCIL: { + paint = &ts->gp_vertexpaint->paint; + break; + } + default: + paint = &ts->gp_paint->paint; + } + + brush = BKE_brush_add(bmain, name, mode); + + BKE_paint_brush_set(paint, brush); + id_us_min(&brush->id); + + brush->size = 3; + + /* grease pencil basic settings */ + BKE_brush_init_gpencil_settings(brush); + + /* return brush */ + return brush; +} + +bool BKE_brush_delete(Main *bmain, Brush *brush) +{ + if (brush->id.tag & LIB_TAG_INDIRECT) { + return false; + } + if (ID_REAL_USERS(brush) <= 1 && ID_EXTRA_USERS(brush) == 0 && + BKE_library_ID_is_indirectly_used(bmain, brush)) { + return false; + } + + BKE_id_delete(bmain, brush); + + return true; +} + +/* grease pencil cumapping->preset */ +typedef enum eGPCurveMappingPreset { + GPCURVE_PRESET_PENCIL = 0, + GPCURVE_PRESET_INK = 1, + GPCURVE_PRESET_INKNOISE = 2, + GPCURVE_PRESET_MARKER = 3, + GPCURVE_PRESET_CHISEL_SENSIVITY = 4, + GPCURVE_PRESET_CHISEL_STRENGTH = 5, +} eGPCurveMappingPreset; + +static void brush_gpencil_curvemap_reset(CurveMap *cuma, int tot, int preset) +{ + if (cuma->curve) { + MEM_freeN(cuma->curve); + } + + cuma->totpoint = tot; + cuma->curve = (CurveMapPoint *)MEM_callocN(cuma->totpoint * sizeof(CurveMapPoint), __func__); + + switch (preset) { + case GPCURVE_PRESET_PENCIL: + cuma->curve[0].x = 0.0f; + cuma->curve[0].y = 0.0f; + cuma->curve[1].x = 0.75115f; + cuma->curve[1].y = 0.25f; + cuma->curve[2].x = 1.0f; + cuma->curve[2].y = 1.0f; + break; + case GPCURVE_PRESET_INK: + cuma->curve[0].x = 0.0f; + cuma->curve[0].y = 0.0f; + cuma->curve[1].x = 0.63448f; + cuma->curve[1].y = 0.375f; + cuma->curve[2].x = 1.0f; + cuma->curve[2].y = 1.0f; + break; + case GPCURVE_PRESET_INKNOISE: + cuma->curve[0].x = 0.0f; + cuma->curve[0].y = 0.0f; + cuma->curve[1].x = 0.55f; + cuma->curve[1].y = 0.45f; + cuma->curve[2].x = 0.85f; + cuma->curve[2].y = 1.0f; + break; + case GPCURVE_PRESET_MARKER: + cuma->curve[0].x = 0.0f; + cuma->curve[0].y = 0.0f; + cuma->curve[1].x = 0.38f; + cuma->curve[1].y = 0.22f; + cuma->curve[2].x = 0.65f; + cuma->curve[2].y = 0.68f; + cuma->curve[3].x = 1.0f; + cuma->curve[3].y = 1.0f; + break; + case GPCURVE_PRESET_CHISEL_SENSIVITY: + cuma->curve[0].x = 0.0f; + cuma->curve[0].y = 0.0f; + cuma->curve[1].x = 0.25f; + cuma->curve[1].y = 0.40f; + cuma->curve[2].x = 1.0f; + cuma->curve[2].y = 1.0f; + break; + case GPCURVE_PRESET_CHISEL_STRENGTH: + cuma->curve[0].x = 0.0f; + cuma->curve[0].y = 0.0f; + cuma->curve[1].x = 0.31f; + cuma->curve[1].y = 0.22f; + cuma->curve[2].x = 0.61f; + cuma->curve[2].y = 0.88f; + cuma->curve[3].x = 1.0f; + cuma->curve[3].y = 1.0f; + break; + default: + break; + } + + MEM_SAFE_FREE(cuma->table); +} + +void BKE_gpencil_brush_preset_set(Main *bmain, Brush *brush, const short type) +{ +#define SMOOTH_STROKE_RADIUS 40 +#define SMOOTH_STROKE_FACTOR 0.9f +#define ACTIVE_SMOOTH 0.35f + + CurveMapping *custom_curve = nullptr; + + /* Optionally assign a material preset. */ + enum { + PRESET_MATERIAL_NONE = 0, + PRESET_MATERIAL_DOT_STROKE, + } material_preset = PRESET_MATERIAL_NONE; + + /* Set general defaults at brush level. */ + brush->smooth_stroke_radius = SMOOTH_STROKE_RADIUS; + brush->smooth_stroke_factor = SMOOTH_STROKE_FACTOR; + + brush->rgb[0] = 0.498f; + brush->rgb[1] = 1.0f; + brush->rgb[2] = 0.498f; + + brush->secondary_rgb[0] = 1.0f; + brush->secondary_rgb[1] = 1.0f; + brush->secondary_rgb[2] = 1.0f; + + brush->curve_preset = BRUSH_CURVE_SMOOTH; + + if (brush->gpencil_settings == nullptr) { + return; + } + + /* Set preset type. */ + brush->gpencil_settings->preset_type = type; + + /* Set vertex mix factor. */ + brush->gpencil_settings->vertex_mode = GPPAINT_MODE_BOTH; + brush->gpencil_settings->vertex_factor = 1.0f; + + switch (type) { + case GP_BRUSH_PRESET_AIRBRUSH: { + brush->size = 300.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_PRESSURE; + + brush->gpencil_settings->draw_strength = 0.4f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_STRENGTH_PRESSURE; + + brush->gpencil_settings->input_samples = 10; + brush->gpencil_settings->active_smooth = ACTIVE_SMOOTH; + brush->gpencil_settings->draw_angle = 0.0f; + brush->gpencil_settings->draw_angle_factor = 0.0f; + brush->gpencil_settings->hardeness = 0.9f; + copy_v2_fl(brush->gpencil_settings->aspect_ratio, 1.0f); + + brush->gpencil_tool = GPAINT_TOOL_DRAW; + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_AIRBRUSH; + + zero_v3(brush->secondary_rgb); + + material_preset = PRESET_MATERIAL_DOT_STROKE; + + break; + } + case GP_BRUSH_PRESET_INK_PEN: { + + brush->size = 60.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_PRESSURE; + + brush->gpencil_settings->draw_strength = 1.0f; + + brush->gpencil_settings->input_samples = 10; + brush->gpencil_settings->active_smooth = ACTIVE_SMOOTH; + brush->gpencil_settings->draw_angle = 0.0f; + brush->gpencil_settings->draw_angle_factor = 0.0f; + brush->gpencil_settings->hardeness = 1.0f; + copy_v2_fl(brush->gpencil_settings->aspect_ratio, 1.0f); + + brush->gpencil_settings->flag |= GP_BRUSH_GROUP_SETTINGS; + brush->gpencil_settings->draw_smoothfac = 0.1f; + brush->gpencil_settings->draw_smoothlvl = 1; + brush->gpencil_settings->draw_subdivide = 0; + brush->gpencil_settings->simplify_f = 0.002f; + + brush->gpencil_settings->draw_random_press = 0.0f; + brush->gpencil_settings->draw_jitter = 0.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_JITTER_PRESSURE; + + /* Curve. */ + custom_curve = brush->gpencil_settings->curve_sensitivity; + BKE_curvemapping_set_defaults(custom_curve, 0, 0.0f, 0.0f, 1.0f, 1.0f); + BKE_curvemapping_init(custom_curve); + brush_gpencil_curvemap_reset(custom_curve->cm, 3, GPCURVE_PRESET_INK); + + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_INK; + brush->gpencil_tool = GPAINT_TOOL_DRAW; + + zero_v3(brush->secondary_rgb); + break; + } + case GP_BRUSH_PRESET_INK_PEN_ROUGH: { + brush->size = 60.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_PRESSURE; + + brush->gpencil_settings->draw_strength = 1.0f; + + brush->gpencil_settings->input_samples = 10; + brush->gpencil_settings->active_smooth = ACTIVE_SMOOTH; + brush->gpencil_settings->draw_angle = 0.0f; + brush->gpencil_settings->draw_angle_factor = 0.0f; + brush->gpencil_settings->hardeness = 1.0f; + copy_v2_fl(brush->gpencil_settings->aspect_ratio, 1.0f); + + brush->gpencil_settings->flag &= ~GP_BRUSH_GROUP_SETTINGS; + brush->gpencil_settings->draw_smoothfac = 0.0f; + brush->gpencil_settings->draw_smoothlvl = 2; + brush->gpencil_settings->draw_subdivide = 0; + brush->gpencil_settings->simplify_f = 0.000f; + + brush->gpencil_settings->flag |= GP_BRUSH_GROUP_RANDOM; + brush->gpencil_settings->draw_random_press = 0.6f; + brush->gpencil_settings->draw_random_strength = 0.0f; + brush->gpencil_settings->draw_jitter = 0.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_JITTER_PRESSURE; + + /* Curve. */ + custom_curve = brush->gpencil_settings->curve_sensitivity; + BKE_curvemapping_set_defaults(custom_curve, 0, 0.0f, 0.0f, 1.0f, 1.0f); + BKE_curvemapping_init(custom_curve); + brush_gpencil_curvemap_reset(custom_curve->cm, 3, GPCURVE_PRESET_INKNOISE); + + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_INKNOISE; + brush->gpencil_tool = GPAINT_TOOL_DRAW; + + zero_v3(brush->secondary_rgb); + break; + } + case GP_BRUSH_PRESET_MARKER_BOLD: { + brush->size = 150.0f; + brush->gpencil_settings->flag &= ~GP_BRUSH_USE_PRESSURE; + + brush->gpencil_settings->draw_strength = 0.3f; + + brush->gpencil_settings->input_samples = 10; + brush->gpencil_settings->active_smooth = ACTIVE_SMOOTH; + brush->gpencil_settings->draw_angle = 0.0f; + brush->gpencil_settings->draw_angle_factor = 0.0f; + brush->gpencil_settings->hardeness = 1.0f; + copy_v2_fl(brush->gpencil_settings->aspect_ratio, 1.0f); + + brush->gpencil_settings->flag |= GP_BRUSH_GROUP_SETTINGS; + brush->gpencil_settings->draw_smoothfac = 0.1f; + brush->gpencil_settings->draw_smoothlvl = 1; + brush->gpencil_settings->draw_subdivide = 0; + brush->gpencil_settings->simplify_f = 0.002f; + + brush->gpencil_settings->flag &= ~GP_BRUSH_GROUP_RANDOM; + brush->gpencil_settings->draw_random_press = 0.0f; + brush->gpencil_settings->draw_random_strength = 0.0f; + brush->gpencil_settings->draw_jitter = 0.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_JITTER_PRESSURE; + + /* Curve. */ + custom_curve = brush->gpencil_settings->curve_sensitivity; + BKE_curvemapping_set_defaults(custom_curve, 0, 0.0f, 0.0f, 1.0f, 1.0f); + BKE_curvemapping_init(custom_curve); + brush_gpencil_curvemap_reset(custom_curve->cm, 4, GPCURVE_PRESET_MARKER); + + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_MARKER; + brush->gpencil_tool = GPAINT_TOOL_DRAW; + + zero_v3(brush->secondary_rgb); + break; + } + case GP_BRUSH_PRESET_MARKER_CHISEL: { + brush->size = 150.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_PRESSURE; + + brush->gpencil_settings->draw_strength = 1.0f; + + brush->gpencil_settings->input_samples = 10; + brush->gpencil_settings->active_smooth = 0.3f; + brush->gpencil_settings->draw_angle = DEG2RAD(35.0f); + brush->gpencil_settings->draw_angle_factor = 0.5f; + brush->gpencil_settings->hardeness = 1.0f; + copy_v2_fl(brush->gpencil_settings->aspect_ratio, 1.0f); + + brush->gpencil_settings->flag |= GP_BRUSH_GROUP_SETTINGS; + brush->gpencil_settings->draw_smoothfac = 0.0f; + brush->gpencil_settings->draw_smoothlvl = 1; + brush->gpencil_settings->draw_subdivide = 0; + brush->gpencil_settings->simplify_f = 0.002f; + + brush->gpencil_settings->flag &= ~GP_BRUSH_GROUP_RANDOM; + brush->gpencil_settings->draw_random_press = 0.0f; + brush->gpencil_settings->draw_jitter = 0.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_JITTER_PRESSURE; + + /* Curve. */ + custom_curve = brush->gpencil_settings->curve_sensitivity; + BKE_curvemapping_set_defaults(custom_curve, 0, 0.0f, 0.0f, 1.0f, 1.0f); + BKE_curvemapping_init(custom_curve); + brush_gpencil_curvemap_reset(custom_curve->cm, 3, GPCURVE_PRESET_CHISEL_SENSIVITY); + + custom_curve = brush->gpencil_settings->curve_strength; + BKE_curvemapping_set_defaults(custom_curve, 0, 0.0f, 0.0f, 1.0f, 1.0f); + BKE_curvemapping_init(custom_curve); + brush_gpencil_curvemap_reset(custom_curve->cm, 4, GPCURVE_PRESET_CHISEL_STRENGTH); + + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_CHISEL; + brush->gpencil_tool = GPAINT_TOOL_DRAW; + + zero_v3(brush->secondary_rgb); + break; + } + case GP_BRUSH_PRESET_PEN: { + brush->size = 25.0f; + brush->gpencil_settings->flag &= ~GP_BRUSH_USE_PRESSURE; + + brush->gpencil_settings->draw_strength = 1.0f; + brush->gpencil_settings->flag &= ~GP_BRUSH_USE_STRENGTH_PRESSURE; + + brush->gpencil_settings->input_samples = 10; + brush->gpencil_settings->active_smooth = ACTIVE_SMOOTH; + brush->gpencil_settings->draw_angle = 0.0f; + brush->gpencil_settings->draw_angle_factor = 0.0f; + brush->gpencil_settings->hardeness = 1.0f; + copy_v2_fl(brush->gpencil_settings->aspect_ratio, 1.0f); + + brush->gpencil_settings->flag |= GP_BRUSH_GROUP_SETTINGS; + brush->gpencil_settings->draw_smoothfac = 0.0f; + brush->gpencil_settings->draw_smoothlvl = 1; + brush->gpencil_settings->draw_subdivide = 1; + brush->gpencil_settings->simplify_f = 0.002f; + + brush->gpencil_settings->draw_random_press = 0.0f; + brush->gpencil_settings->draw_random_strength = 0.0f; + brush->gpencil_settings->draw_jitter = 0.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_JITTER_PRESSURE; + + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_PEN; + brush->gpencil_tool = GPAINT_TOOL_DRAW; + + zero_v3(brush->secondary_rgb); + break; + } + case GP_BRUSH_PRESET_PENCIL_SOFT: { + brush->size = 80.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_PRESSURE; + + brush->gpencil_settings->draw_strength = 0.4f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_STRENGTH_PRESSURE; + + brush->gpencil_settings->input_samples = 10; + brush->gpencil_settings->active_smooth = ACTIVE_SMOOTH; + brush->gpencil_settings->draw_angle = 0.0f; + brush->gpencil_settings->draw_angle_factor = 0.0f; + brush->gpencil_settings->hardeness = 0.8f; + copy_v2_fl(brush->gpencil_settings->aspect_ratio, 1.0f); + + brush->gpencil_settings->flag |= GP_BRUSH_GROUP_SETTINGS; + brush->gpencil_settings->draw_smoothfac = 0.0f; + brush->gpencil_settings->draw_smoothlvl = 1; + brush->gpencil_settings->draw_subdivide = 0; + brush->gpencil_settings->simplify_f = 0.000f; + + brush->gpencil_settings->draw_random_press = 0.0f; + brush->gpencil_settings->draw_random_strength = 0.0f; + brush->gpencil_settings->draw_jitter = 0.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_JITTER_PRESSURE; + + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_PENCIL; + brush->gpencil_tool = GPAINT_TOOL_DRAW; + + zero_v3(brush->secondary_rgb); + + material_preset = PRESET_MATERIAL_DOT_STROKE; + + break; + } + case GP_BRUSH_PRESET_PENCIL: { + brush->size = 20.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_PRESSURE; + + brush->gpencil_settings->draw_strength = 0.6f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_STRENGTH_PRESSURE; + + brush->gpencil_settings->input_samples = 10; + brush->gpencil_settings->active_smooth = ACTIVE_SMOOTH; + brush->gpencil_settings->draw_angle = 0.0f; + brush->gpencil_settings->draw_angle_factor = 0.0f; + brush->gpencil_settings->hardeness = 1.0f; + copy_v2_fl(brush->gpencil_settings->aspect_ratio, 1.0f); + + brush->gpencil_settings->flag |= GP_BRUSH_GROUP_SETTINGS; + brush->gpencil_settings->draw_smoothfac = 0.0f; + brush->gpencil_settings->draw_smoothlvl = 1; + brush->gpencil_settings->draw_subdivide = 0; + brush->gpencil_settings->simplify_f = 0.002f; + + brush->gpencil_settings->draw_random_press = 0.0f; + brush->gpencil_settings->draw_jitter = 0.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_JITTER_PRESSURE; + + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_PENCIL; + brush->gpencil_tool = GPAINT_TOOL_DRAW; + + zero_v3(brush->secondary_rgb); + break; + } + case GP_BRUSH_PRESET_FILL_AREA: { + brush->size = 5.0f; + + brush->gpencil_settings->fill_leak = 3; + brush->gpencil_settings->fill_threshold = 0.1f; + brush->gpencil_settings->fill_simplylvl = 1; + brush->gpencil_settings->fill_factor = 1.0f; + + brush->gpencil_settings->draw_strength = 1.0f; + brush->gpencil_settings->hardeness = 1.0f; + copy_v2_fl(brush->gpencil_settings->aspect_ratio, 1.0f); + brush->gpencil_settings->draw_smoothfac = 0.1f; + brush->gpencil_settings->draw_smoothlvl = 1; + brush->gpencil_settings->draw_subdivide = 1; + brush->gpencil_settings->dilate_pixels = 1; + + brush->gpencil_settings->flag |= GP_BRUSH_FILL_SHOW_EXTENDLINES; + + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_FILL; + brush->gpencil_tool = GPAINT_TOOL_FILL; + brush->gpencil_settings->vertex_mode = GPPAINT_MODE_FILL; + + zero_v3(brush->secondary_rgb); + break; + } + case GP_BRUSH_PRESET_ERASER_SOFT: { + brush->size = 30.0f; + brush->gpencil_settings->draw_strength = 0.5f; + brush->gpencil_settings->flag |= GP_BRUSH_DEFAULT_ERASER; + brush->gpencil_settings->flag |= GP_BRUSH_USE_PRESSURE; + brush->gpencil_settings->flag |= GP_BRUSH_USE_STRENGTH_PRESSURE; + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_ERASE_SOFT; + brush->gpencil_tool = GPAINT_TOOL_ERASE; + brush->gpencil_settings->eraser_mode = GP_BRUSH_ERASER_SOFT; + brush->gpencil_settings->era_strength_f = 100.0f; + brush->gpencil_settings->era_thickness_f = 10.0f; + + break; + } + case GP_BRUSH_PRESET_ERASER_HARD: { + brush->size = 30.0f; + brush->gpencil_settings->draw_strength = 1.0f; + brush->gpencil_settings->eraser_mode = GP_BRUSH_ERASER_SOFT; + brush->gpencil_settings->era_strength_f = 100.0f; + brush->gpencil_settings->era_thickness_f = 50.0f; + + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_ERASE_HARD; + brush->gpencil_tool = GPAINT_TOOL_ERASE; + + break; + } + case GP_BRUSH_PRESET_ERASER_POINT: { + brush->size = 30.0f; + brush->gpencil_settings->eraser_mode = GP_BRUSH_ERASER_HARD; + + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_ERASE_HARD; + brush->gpencil_tool = GPAINT_TOOL_ERASE; + + break; + } + case GP_BRUSH_PRESET_ERASER_STROKE: { + brush->size = 30.0f; + brush->gpencil_settings->eraser_mode = GP_BRUSH_ERASER_STROKE; + + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_ERASE_STROKE; + brush->gpencil_tool = GPAINT_TOOL_ERASE; + + break; + } + case GP_BRUSH_PRESET_TINT: { + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_TINT; + brush->gpencil_tool = GPAINT_TOOL_TINT; + + brush->size = 25.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_PRESSURE; + + brush->gpencil_settings->draw_strength = 0.8f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_STRENGTH_PRESSURE; + + zero_v3(brush->secondary_rgb); + break; + } + case GP_BRUSH_PRESET_VERTEX_DRAW: { + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_VERTEX_DRAW; + brush->gpencil_vertex_tool = GPVERTEX_TOOL_DRAW; + + brush->size = 25.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_PRESSURE; + + brush->gpencil_settings->draw_strength = 0.8f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_STRENGTH_PRESSURE; + + zero_v3(brush->secondary_rgb); + break; + } + case GP_BRUSH_PRESET_VERTEX_BLUR: { + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_VERTEX_BLUR; + brush->gpencil_vertex_tool = GPVERTEX_TOOL_BLUR; + + brush->size = 25.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_PRESSURE; + + brush->gpencil_settings->draw_strength = 0.8f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_STRENGTH_PRESSURE; + + zero_v3(brush->secondary_rgb); + break; + } + case GP_BRUSH_PRESET_VERTEX_AVERAGE: { + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_VERTEX_AVERAGE; + brush->gpencil_vertex_tool = GPVERTEX_TOOL_AVERAGE; + + brush->size = 25.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_PRESSURE; + + brush->gpencil_settings->draw_strength = 0.8f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_STRENGTH_PRESSURE; + + zero_v3(brush->secondary_rgb); + break; + } + case GP_BRUSH_PRESET_VERTEX_SMEAR: { + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_VERTEX_SMEAR; + brush->gpencil_vertex_tool = GPVERTEX_TOOL_SMEAR; + + brush->size = 25.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_PRESSURE; + + brush->gpencil_settings->draw_strength = 0.8f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_STRENGTH_PRESSURE; + + zero_v3(brush->secondary_rgb); + break; + } + case GP_BRUSH_PRESET_VERTEX_REPLACE: { + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_VERTEX_REPLACE; + brush->gpencil_vertex_tool = GPVERTEX_TOOL_REPLACE; + + brush->size = 25.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_PRESSURE; + + brush->gpencil_settings->draw_strength = 0.8f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_STRENGTH_PRESSURE; + + zero_v3(brush->secondary_rgb); + break; + } + case GP_BRUSH_PRESET_SMOOTH_STROKE: { + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_GPBRUSH_SMOOTH; + brush->gpencil_sculpt_tool = GPSCULPT_TOOL_SMOOTH; + + brush->size = 25.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_PRESSURE; + + brush->gpencil_settings->draw_strength = 0.3f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_STRENGTH_PRESSURE; + brush->gpencil_settings->sculpt_flag = GP_SCULPT_FLAGMODE_APPLY_THICKNESS; + brush->gpencil_settings->sculpt_mode_flag |= GP_SCULPT_FLAGMODE_APPLY_POSITION; + + break; + } + case GP_BRUSH_PRESET_STRENGTH_STROKE: { + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_GPBRUSH_STRENGTH; + brush->gpencil_sculpt_tool = GPSCULPT_TOOL_STRENGTH; + + brush->size = 25.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_PRESSURE; + + brush->gpencil_settings->draw_strength = 0.3f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_STRENGTH_PRESSURE; + brush->gpencil_settings->sculpt_mode_flag |= GP_SCULPT_FLAGMODE_APPLY_POSITION; + + break; + } + case GP_BRUSH_PRESET_THICKNESS_STROKE: { + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_GPBRUSH_THICKNESS; + brush->gpencil_sculpt_tool = GPSCULPT_TOOL_THICKNESS; + + brush->size = 25.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_PRESSURE; + + brush->gpencil_settings->draw_strength = 0.5f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_STRENGTH_PRESSURE; + brush->gpencil_settings->sculpt_mode_flag |= GP_SCULPT_FLAGMODE_APPLY_POSITION; + + break; + } + case GP_BRUSH_PRESET_GRAB_STROKE: { + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_GPBRUSH_GRAB; + brush->gpencil_sculpt_tool = GPSCULPT_TOOL_GRAB; + brush->gpencil_settings->flag &= ~GP_BRUSH_USE_PRESSURE; + + brush->size = 25.0f; + + brush->gpencil_settings->draw_strength = 0.3f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_STRENGTH_PRESSURE; + brush->gpencil_settings->sculpt_mode_flag |= GP_SCULPT_FLAGMODE_APPLY_POSITION; + + break; + } + case GP_BRUSH_PRESET_PUSH_STROKE: { + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_GPBRUSH_PUSH; + brush->gpencil_sculpt_tool = GPSCULPT_TOOL_PUSH; + + brush->size = 25.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_PRESSURE; + + brush->gpencil_settings->draw_strength = 0.3f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_STRENGTH_PRESSURE; + brush->gpencil_settings->sculpt_mode_flag |= GP_SCULPT_FLAGMODE_APPLY_POSITION; + + break; + } + case GP_BRUSH_PRESET_TWIST_STROKE: { + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_GPBRUSH_TWIST; + brush->gpencil_sculpt_tool = GPSCULPT_TOOL_TWIST; + + brush->size = 50.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_PRESSURE; + + brush->gpencil_settings->draw_strength = 0.3f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_STRENGTH_PRESSURE; + brush->gpencil_settings->sculpt_mode_flag |= GP_SCULPT_FLAGMODE_APPLY_POSITION; + + break; + } + case GP_BRUSH_PRESET_PINCH_STROKE: { + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_GPBRUSH_PINCH; + brush->gpencil_sculpt_tool = GPSCULPT_TOOL_PINCH; + + brush->size = 50.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_PRESSURE; + + brush->gpencil_settings->draw_strength = 0.5f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_STRENGTH_PRESSURE; + brush->gpencil_settings->sculpt_mode_flag |= GP_SCULPT_FLAGMODE_APPLY_POSITION; + + break; + } + case GP_BRUSH_PRESET_RANDOMIZE_STROKE: { + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_GPBRUSH_RANDOMIZE; + brush->gpencil_sculpt_tool = GPSCULPT_TOOL_RANDOMIZE; + + brush->size = 25.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_PRESSURE; + + brush->gpencil_settings->draw_strength = 0.5f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_STRENGTH_PRESSURE; + brush->gpencil_settings->sculpt_mode_flag |= GP_SCULPT_FLAGMODE_APPLY_POSITION; + + break; + } + case GP_BRUSH_PRESET_CLONE_STROKE: { + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_GPBRUSH_CLONE; + brush->gpencil_sculpt_tool = GPSCULPT_TOOL_CLONE; + brush->gpencil_settings->flag &= ~GP_BRUSH_USE_PRESSURE; + + brush->size = 25.0f; + + brush->gpencil_settings->draw_strength = 1.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_STRENGTH_PRESSURE; + brush->gpencil_settings->sculpt_mode_flag |= GP_SCULPT_FLAGMODE_APPLY_POSITION; + + break; + } + case GP_BRUSH_PRESET_DRAW_WEIGHT: { + brush->gpencil_settings->icon_id = GP_BRUSH_ICON_GPBRUSH_WEIGHT; + brush->gpencil_weight_tool = GPWEIGHT_TOOL_DRAW; + + brush->size = 25.0f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_PRESSURE; + + brush->gpencil_settings->draw_strength = 0.8f; + brush->gpencil_settings->flag |= GP_BRUSH_USE_STRENGTH_PRESSURE; + brush->gpencil_settings->sculpt_mode_flag |= GP_SCULPT_FLAGMODE_APPLY_POSITION; + + break; + } + default: + break; + } + + switch (material_preset) { + case PRESET_MATERIAL_NONE: + break; + case PRESET_MATERIAL_DOT_STROKE: { + /* Create and link Black Dots material to brush. + * This material is required because the brush uses the material + * to define how the stroke is drawn. */ + const char *ma_id = "Dots Stroke"; + Material *ma = (Material *)BLI_findstring(&bmain->materials, ma_id, offsetof(ID, name) + 2); + if (ma == nullptr) { + ma = BKE_gpencil_material_add(bmain, ma_id); + ma->gp_style->mode = GP_MATERIAL_MODE_DOT; + BLI_assert(ma->id.us == 1); + id_us_min(&ma->id); + } + + BKE_gpencil_brush_material_set(brush, ma); + + /* Pin the material to the brush. */ + brush->gpencil_settings->flag |= GP_BRUSH_MATERIAL_PINNED; + break; + } + } +} + +static Brush *gpencil_brush_ensure( + Main *bmain, ToolSettings *ts, const char *brush_name, eObjectMode mode, bool *r_new) +{ + *r_new = false; + Brush *brush = (Brush *)BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); + + /* If the brush exist, but the type is not GPencil or the mode is wrong, create a new one. */ + if ((brush != nullptr) && ((brush->gpencil_settings == nullptr) || (brush->ob_mode != mode))) { + brush = nullptr; + } + + if (brush == nullptr) { + brush = BKE_brush_add_gpencil(bmain, ts, brush_name, mode); + *r_new = true; + } + + if (brush->gpencil_settings == nullptr) { + BKE_brush_init_gpencil_settings(brush); + } + + return brush; +} + +void BKE_brush_gpencil_paint_presets(Main *bmain, ToolSettings *ts, const bool reset) +{ + bool r_new = false; + + Paint *paint = &ts->gp_paint->paint; + Brush *brush_prev = paint->brush; + Brush *brush, *deft_draw; + /* Airbrush brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Airbrush", OB_MODE_PAINT_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_AIRBRUSH); + } + + /* Ink Pen brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Ink Pen", OB_MODE_PAINT_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_INK_PEN); + } + + /* Ink Pen Rough brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Ink Pen Rough", OB_MODE_PAINT_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_INK_PEN_ROUGH); + } + + /* Marker Bold brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Marker Bold", OB_MODE_PAINT_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_MARKER_BOLD); + } + + /* Marker Chisel brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Marker Chisel", OB_MODE_PAINT_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_MARKER_CHISEL); + } + + /* Pen brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Pen", OB_MODE_PAINT_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_PEN); + } + + /* Pencil Soft brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Pencil Soft", OB_MODE_PAINT_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_PENCIL_SOFT); + } + + /* Pencil brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Pencil", OB_MODE_PAINT_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_PENCIL); + } + deft_draw = brush; /* save default brush. */ + + /* Fill brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Fill Area", OB_MODE_PAINT_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_FILL_AREA); + } + + /* Soft Eraser brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Eraser Soft", OB_MODE_PAINT_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_ERASER_SOFT); + } + + /* Hard Eraser brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Eraser Hard", OB_MODE_PAINT_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_ERASER_HARD); + } + + /* Point Eraser brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Eraser Point", OB_MODE_PAINT_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_ERASER_POINT); + } + + /* Stroke Eraser brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Eraser Stroke", OB_MODE_PAINT_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_ERASER_STROKE); + } + + /* Tint brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Tint", OB_MODE_PAINT_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_TINT); + } + + /* Set default Draw brush. */ + if ((reset == false) && (brush_prev != nullptr)) { + BKE_paint_brush_set(paint, brush_prev); + } + else { + BKE_paint_brush_set(paint, deft_draw); + } +} + +void BKE_brush_gpencil_vertex_presets(Main *bmain, ToolSettings *ts, const bool reset) +{ + bool r_new = false; + + Paint *vertexpaint = &ts->gp_vertexpaint->paint; + Brush *brush_prev = vertexpaint->brush; + Brush *brush, *deft_vertex; + /* Vertex Draw brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Vertex Draw", OB_MODE_VERTEX_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_VERTEX_DRAW); + } + deft_vertex = brush; /* save default brush. */ + + /* Vertex Blur brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Vertex Blur", OB_MODE_VERTEX_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_VERTEX_BLUR); + } + /* Vertex Average brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Vertex Average", OB_MODE_VERTEX_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_VERTEX_AVERAGE); + } + /* Vertex Smear brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Vertex Smear", OB_MODE_VERTEX_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_VERTEX_SMEAR); + } + /* Vertex Replace brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Vertex Replace", OB_MODE_VERTEX_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_VERTEX_REPLACE); + } + + /* Set default Vertex brush. */ + if (reset || brush_prev == nullptr) { + BKE_paint_brush_set(vertexpaint, deft_vertex); + } + else { + if (brush_prev != nullptr) { + BKE_paint_brush_set(vertexpaint, brush_prev); + } + } +} + +void BKE_brush_gpencil_sculpt_presets(Main *bmain, ToolSettings *ts, const bool reset) +{ + bool r_new = false; + + Paint *sculptpaint = &ts->gp_sculptpaint->paint; + Brush *brush_prev = sculptpaint->brush; + Brush *brush, *deft_sculpt; + + /* Smooth brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Smooth Stroke", OB_MODE_SCULPT_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_SMOOTH_STROKE); + } + deft_sculpt = brush; + + /* Strength brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Strength Stroke", OB_MODE_SCULPT_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_STRENGTH_STROKE); + } + + /* Thickness brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Thickness Stroke", OB_MODE_SCULPT_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_THICKNESS_STROKE); + } + + /* Grab brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Grab Stroke", OB_MODE_SCULPT_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_GRAB_STROKE); + } + + /* Push brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Push Stroke", OB_MODE_SCULPT_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_PUSH_STROKE); + } + + /* Twist brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Twist Stroke", OB_MODE_SCULPT_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_TWIST_STROKE); + } + + /* Pinch brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Pinch Stroke", OB_MODE_SCULPT_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_PINCH_STROKE); + } + + /* Randomize brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Randomize Stroke", OB_MODE_SCULPT_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_RANDOMIZE_STROKE); + } + + /* Clone brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Clone Stroke", OB_MODE_SCULPT_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_CLONE_STROKE); + } + + /* Set default brush. */ + if (reset || brush_prev == nullptr) { + BKE_paint_brush_set(sculptpaint, deft_sculpt); + } + else { + if (brush_prev != nullptr) { + BKE_paint_brush_set(sculptpaint, brush_prev); + } + } +} + +void BKE_brush_gpencil_weight_presets(Main *bmain, ToolSettings *ts, const bool reset) +{ + bool r_new = false; + + Paint *weightpaint = &ts->gp_weightpaint->paint; + Brush *brush_prev = weightpaint->brush; + Brush *brush, *deft_weight; + /* Vertex Draw brush. */ + brush = gpencil_brush_ensure(bmain, ts, "Draw Weight", OB_MODE_WEIGHT_GPENCIL, &r_new); + if ((reset) || (r_new)) { + BKE_gpencil_brush_preset_set(bmain, brush, GP_BRUSH_PRESET_DRAW_WEIGHT); + } + deft_weight = brush; /* save default brush. */ + + /* Set default brush. */ + if (reset || brush_prev == nullptr) { + BKE_paint_brush_set(weightpaint, deft_weight); + } + else { + if (brush_prev != nullptr) { + BKE_paint_brush_set(weightpaint, brush_prev); + } + } +} + +void BKE_brush_init_curves_sculpt_settings(Brush *brush) +{ + if (brush->curves_sculpt_settings == nullptr) { + brush->curves_sculpt_settings = MEM_cnew(__func__); + } + BrushCurvesSculptSettings *settings = brush->curves_sculpt_settings; + settings->add_amount = 1; + settings->points_per_curve = 8; + settings->minimum_length = 0.01f; + settings->curve_length = 0.3f; + settings->density_add_attempts = 100; +} + +struct Brush *BKE_brush_first_search(struct Main *bmain, const eObjectMode ob_mode) +{ + LISTBASE_FOREACH (Brush *, brush, &bmain->brushes) { + if (brush->ob_mode & ob_mode) { + return brush; + } + } + return nullptr; +} + +void BKE_brush_debug_print_state(Brush *br) +{ + /* create a fake brush and set it to the defaults */ + Brush def = {{nullptr}}; + brush_defaults(&def); + +#define BR_TEST(field, t) \ + if (br->field != def.field) { \ + printf("br->" #field " = %" #t ";\n", br->field); \ + } \ + ((void)0) + +#define BR_TEST_FLAG(_f) \ + if ((br->flag & _f) && !(def.flag & _f)) { \ + printf("br->flag |= " #_f ";\n"); \ + } \ + else if (!(br->flag & _f) && (def.flag & _f)) { \ + printf("br->flag &= ~" #_f ";\n"); \ + } \ + ((void)0) + +#define BR_TEST_FLAG_OVERLAY(_f) \ + if ((br->overlay_flags & _f) && !(def.overlay_flags & _f)) { \ + printf("br->overlay_flags |= " #_f ";\n"); \ + } \ + else if (!(br->overlay_flags & _f) && (def.overlay_flags & _f)) { \ + printf("br->overlay_flags &= ~" #_f ";\n"); \ + } \ + ((void)0) + + /* print out any non-default brush state */ + BR_TEST(normal_weight, f); + + BR_TEST(blend, d); + BR_TEST(size, d); + + /* br->flag */ + BR_TEST_FLAG(BRUSH_AIRBRUSH); + BR_TEST_FLAG(BRUSH_ALPHA_PRESSURE); + BR_TEST_FLAG(BRUSH_SIZE_PRESSURE); + BR_TEST_FLAG(BRUSH_JITTER_PRESSURE); + BR_TEST_FLAG(BRUSH_SPACING_PRESSURE); + BR_TEST_FLAG(BRUSH_ANCHORED); + BR_TEST_FLAG(BRUSH_DIR_IN); + BR_TEST_FLAG(BRUSH_SPACE); + BR_TEST_FLAG(BRUSH_SMOOTH_STROKE); + BR_TEST_FLAG(BRUSH_PERSISTENT); + BR_TEST_FLAG(BRUSH_ACCUMULATE); + BR_TEST_FLAG(BRUSH_LOCK_ALPHA); + BR_TEST_FLAG(BRUSH_ORIGINAL_NORMAL); + BR_TEST_FLAG(BRUSH_OFFSET_PRESSURE); + BR_TEST_FLAG(BRUSH_SPACE_ATTEN); + BR_TEST_FLAG(BRUSH_ADAPTIVE_SPACE); + BR_TEST_FLAG(BRUSH_LOCK_SIZE); + BR_TEST_FLAG(BRUSH_EDGE_TO_EDGE); + BR_TEST_FLAG(BRUSH_DRAG_DOT); + BR_TEST_FLAG(BRUSH_INVERSE_SMOOTH_PRESSURE); + BR_TEST_FLAG(BRUSH_PLANE_TRIM); + BR_TEST_FLAG(BRUSH_FRONTFACE); + BR_TEST_FLAG(BRUSH_CUSTOM_ICON); + + BR_TEST_FLAG_OVERLAY(BRUSH_OVERLAY_CURSOR); + BR_TEST_FLAG_OVERLAY(BRUSH_OVERLAY_PRIMARY); + BR_TEST_FLAG_OVERLAY(BRUSH_OVERLAY_SECONDARY); + BR_TEST_FLAG_OVERLAY(BRUSH_OVERLAY_CURSOR_OVERRIDE_ON_STROKE); + BR_TEST_FLAG_OVERLAY(BRUSH_OVERLAY_PRIMARY_OVERRIDE_ON_STROKE); + BR_TEST_FLAG_OVERLAY(BRUSH_OVERLAY_SECONDARY_OVERRIDE_ON_STROKE); + + BR_TEST(jitter, f); + BR_TEST(spacing, d); + BR_TEST(smooth_stroke_radius, d); + BR_TEST(smooth_stroke_factor, f); + BR_TEST(rate, f); + + BR_TEST(alpha, f); + + BR_TEST(sculpt_plane, d); + + BR_TEST(plane_offset, f); + + BR_TEST(autosmooth_factor, f); + + BR_TEST(topology_rake_factor, f); + + BR_TEST(crease_pinch_factor, f); + + BR_TEST(plane_trim, f); + + BR_TEST(texture_sample_bias, f); + BR_TEST(texture_overlay_alpha, d); + + BR_TEST(add_col[0], f); + BR_TEST(add_col[1], f); + BR_TEST(add_col[2], f); + BR_TEST(add_col[3], f); + BR_TEST(sub_col[0], f); + BR_TEST(sub_col[1], f); + BR_TEST(sub_col[2], f); + BR_TEST(sub_col[3], f); + + printf("\n"); + +#undef BR_TEST +#undef BR_TEST_FLAG +} + +void BKE_brush_sculpt_reset(Brush *br) +{ + /* enable this to see any non-default + * settings used by a brush: */ + // BKE_brush_debug_print_state(br); + + brush_defaults(br); + BKE_brush_curve_preset(br, CURVE_PRESET_SMOOTH); + + /* Use the curve presets by default */ + br->curve_preset = BRUSH_CURVE_SMOOTH; + + /* Note that sculpt defaults where set when 0.5 was the default (now it's 1.0) + * assign this so logic below can remain the same. */ + br->alpha = 0.5f; + + /* Brush settings */ + switch (br->sculpt_tool) { + case SCULPT_TOOL_DRAW_SHARP: + br->flag |= BRUSH_DIR_IN; + br->curve_preset = BRUSH_CURVE_POW4; + br->spacing = 5; + break; + case SCULPT_TOOL_DISPLACEMENT_ERASER: + br->curve_preset = BRUSH_CURVE_SMOOTHER; + br->spacing = 10; + br->alpha = 1.0f; + break; + case SCULPT_TOOL_SLIDE_RELAX: + br->spacing = 10; + br->alpha = 1.0f; + br->slide_deform_type = BRUSH_SLIDE_DEFORM_DRAG; + break; + case SCULPT_TOOL_CLAY: + br->flag |= BRUSH_SIZE_PRESSURE; + br->spacing = 3; + br->autosmooth_factor = 0.25f; + br->normal_radius_factor = 0.75f; + br->hardness = 0.65f; + break; + case SCULPT_TOOL_CLAY_THUMB: + br->alpha = 0.5f; + br->normal_radius_factor = 1.0f; + br->spacing = 6; + br->hardness = 0.5f; + br->flag |= BRUSH_SIZE_PRESSURE; + br->flag &= ~BRUSH_SPACE_ATTEN; + break; + case SCULPT_TOOL_CLAY_STRIPS: + br->flag |= BRUSH_ACCUMULATE | BRUSH_SIZE_PRESSURE; + br->flag &= ~BRUSH_SPACE_ATTEN; + br->alpha = 0.6f; + br->spacing = 5; + br->normal_radius_factor = 1.55f; + br->tip_roundness = 0.18f; + br->curve_preset = BRUSH_CURVE_SMOOTHER; + break; + case SCULPT_TOOL_MULTIPLANE_SCRAPE: + br->flag2 |= BRUSH_MULTIPLANE_SCRAPE_DYNAMIC | BRUSH_MULTIPLANE_SCRAPE_PLANES_PREVIEW; + br->alpha = 0.7f; + br->normal_radius_factor = 0.70f; + br->multiplane_scrape_angle = 60; + br->curve_preset = BRUSH_CURVE_SMOOTH; + br->spacing = 5; + break; + case SCULPT_TOOL_CREASE: + br->flag |= BRUSH_DIR_IN; + br->alpha = 0.25; + break; + case SCULPT_TOOL_SCRAPE: + case SCULPT_TOOL_FILL: + br->alpha = 0.7f; + br->area_radius_factor = 0.5f; + br->spacing = 7; + br->flag |= BRUSH_ACCUMULATE; + br->flag |= BRUSH_INVERT_TO_SCRAPE_FILL; + break; + case SCULPT_TOOL_ROTATE: + br->alpha = 1.0; + break; + case SCULPT_TOOL_SMOOTH: + br->flag &= ~BRUSH_SPACE_ATTEN; + br->spacing = 5; + br->alpha = 0.7f; + br->surface_smooth_shape_preservation = 0.5f; + br->surface_smooth_current_vertex = 0.5f; + br->surface_smooth_iterations = 4; + break; + case SCULPT_TOOL_SNAKE_HOOK: + br->alpha = 1.0f; + br->rake_factor = 1.0f; + break; + case SCULPT_TOOL_THUMB: + br->size = 75; + br->flag &= ~BRUSH_ALPHA_PRESSURE; + br->flag &= ~BRUSH_SPACE; + br->flag &= ~BRUSH_SPACE_ATTEN; + break; + case SCULPT_TOOL_ELASTIC_DEFORM: + br->elastic_deform_volume_preservation = 0.4f; + br->elastic_deform_type = BRUSH_ELASTIC_DEFORM_GRAB_TRISCALE; + br->flag &= ~BRUSH_ALPHA_PRESSURE; + br->flag &= ~BRUSH_SPACE; + br->flag &= ~BRUSH_SPACE_ATTEN; + break; + case SCULPT_TOOL_POSE: + br->pose_smooth_iterations = 4; + br->pose_ik_segments = 1; + br->flag2 |= BRUSH_POSE_IK_ANCHORED | BRUSH_USE_CONNECTED_ONLY; + br->flag &= ~BRUSH_ALPHA_PRESSURE; + br->flag &= ~BRUSH_SPACE; + br->flag &= ~BRUSH_SPACE_ATTEN; + break; + case SCULPT_TOOL_BOUNDARY: + br->flag &= ~BRUSH_ALPHA_PRESSURE; + br->flag &= ~BRUSH_SPACE; + br->flag &= ~BRUSH_SPACE_ATTEN; + br->curve_preset = BRUSH_CURVE_CONSTANT; + break; + case SCULPT_TOOL_DRAW_FACE_SETS: + br->alpha = 0.5f; + br->flag &= ~BRUSH_ALPHA_PRESSURE; + br->flag &= ~BRUSH_SPACE; + br->flag &= ~BRUSH_SPACE_ATTEN; + break; + case SCULPT_TOOL_GRAB: + br->alpha = 0.4f; + br->size = 75; + br->flag &= ~BRUSH_ALPHA_PRESSURE; + br->flag &= ~BRUSH_SPACE; + br->flag &= ~BRUSH_SPACE_ATTEN; + break; + case SCULPT_TOOL_CLOTH: + br->cloth_mass = 1.0f; + br->cloth_damping = 0.01f; + br->cloth_sim_limit = 2.5f; + br->cloth_sim_falloff = 0.75f; + br->cloth_deform_type = BRUSH_CLOTH_DEFORM_DRAG; + br->flag &= ~(BRUSH_ALPHA_PRESSURE | BRUSH_SIZE_PRESSURE); + break; + case SCULPT_TOOL_LAYER: + br->flag &= ~BRUSH_SPACE_ATTEN; + br->hardness = 0.35f; + br->alpha = 1.0f; + br->height = 0.05f; + break; + case SCULPT_TOOL_PAINT: + br->hardness = 0.4f; + br->spacing = 10; + br->alpha = 0.6f; + br->flow = 1.0f; + br->tip_scale_x = 1.0f; + br->tip_roundness = 1.0f; + br->density = 1.0f; + br->flag &= ~BRUSH_SPACE_ATTEN; + copy_v3_fl(br->rgb, 1.0f); + zero_v3(br->secondary_rgb); + break; + case SCULPT_TOOL_SMEAR: + br->alpha = 1.0f; + br->spacing = 5; + br->flag &= ~BRUSH_ALPHA_PRESSURE; + br->flag &= ~BRUSH_SPACE_ATTEN; + br->curve_preset = BRUSH_CURVE_SPHERE; + break; + case SCULPT_TOOL_DISPLACEMENT_SMEAR: + br->alpha = 1.0f; + br->spacing = 5; + br->hardness = 0.7f; + br->flag &= ~BRUSH_ALPHA_PRESSURE; + br->flag &= ~BRUSH_SPACE_ATTEN; + br->curve_preset = BRUSH_CURVE_SMOOTHER; + break; + default: + break; + } + + /* Cursor colors */ + + /* Default Alpha */ + br->add_col[3] = 0.90f; + br->sub_col[3] = 0.90f; + + switch (br->sculpt_tool) { + case SCULPT_TOOL_DRAW: + case SCULPT_TOOL_DRAW_SHARP: + case SCULPT_TOOL_CLAY: + case SCULPT_TOOL_CLAY_STRIPS: + case SCULPT_TOOL_CLAY_THUMB: + case SCULPT_TOOL_LAYER: + case SCULPT_TOOL_INFLATE: + case SCULPT_TOOL_BLOB: + case SCULPT_TOOL_CREASE: + br->add_col[0] = 0.0f; + br->add_col[1] = 0.5f; + br->add_col[2] = 1.0f; + br->sub_col[0] = 0.0f; + br->sub_col[1] = 0.5f; + br->sub_col[2] = 1.0f; + break; + + case SCULPT_TOOL_SMOOTH: + case SCULPT_TOOL_FLATTEN: + case SCULPT_TOOL_FILL: + case SCULPT_TOOL_SCRAPE: + case SCULPT_TOOL_MULTIPLANE_SCRAPE: + br->add_col[0] = 0.877f; + br->add_col[1] = 0.142f; + br->add_col[2] = 0.117f; + br->sub_col[0] = 0.877f; + br->sub_col[1] = 0.142f; + br->sub_col[2] = 0.117f; + break; + + case SCULPT_TOOL_PINCH: + case SCULPT_TOOL_GRAB: + case SCULPT_TOOL_SNAKE_HOOK: + case SCULPT_TOOL_THUMB: + case SCULPT_TOOL_NUDGE: + case SCULPT_TOOL_ROTATE: + case SCULPT_TOOL_ELASTIC_DEFORM: + case SCULPT_TOOL_POSE: + case SCULPT_TOOL_BOUNDARY: + case SCULPT_TOOL_SLIDE_RELAX: + br->add_col[0] = 1.0f; + br->add_col[1] = 0.95f; + br->add_col[2] = 0.005f; + br->sub_col[0] = 1.0f; + br->sub_col[1] = 0.95f; + br->sub_col[2] = 0.005f; + break; + + case SCULPT_TOOL_SIMPLIFY: + case SCULPT_TOOL_PAINT: + case SCULPT_TOOL_MASK: + case SCULPT_TOOL_DRAW_FACE_SETS: + case SCULPT_TOOL_DISPLACEMENT_ERASER: + case SCULPT_TOOL_DISPLACEMENT_SMEAR: + br->add_col[0] = 0.75f; + br->add_col[1] = 0.75f; + br->add_col[2] = 0.75f; + br->sub_col[0] = 0.75f; + br->sub_col[1] = 0.75f; + br->sub_col[2] = 0.75f; + break; + + case SCULPT_TOOL_CLOTH: + br->add_col[0] = 1.0f; + br->add_col[1] = 0.5f; + br->add_col[2] = 0.1f; + br->sub_col[0] = 1.0f; + br->sub_col[1] = 0.5f; + br->sub_col[2] = 0.1f; + break; + default: + break; + } +} + +void BKE_brush_curve_preset(Brush *b, eCurveMappingPreset preset) +{ + CurveMapping *cumap = nullptr; + CurveMap *cuma = nullptr; + + if (!b->curve) { + b->curve = BKE_curvemapping_add(1, 0, 0, 1, 1); + } + cumap = b->curve; + cumap->flag &= ~CUMA_EXTEND_EXTRAPOLATE; + cumap->preset = preset; + + cuma = b->curve->cm; + BKE_curvemap_reset(cuma, &cumap->clipr, cumap->preset, CURVEMAP_SLOPE_NEGATIVE); + BKE_curvemapping_changed(cumap, false); +} + +float BKE_brush_sample_tex_3d(const Scene *scene, + const Brush *br, + const float point[3], + float rgba[4], + const int thread, + struct ImagePool *pool) +{ + UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; + const MTex *mtex = &br->mtex; + float intensity = 1.0; + bool hasrgb = false; + + if (!mtex->tex) { + intensity = 1; + } + else if (mtex->brush_map_mode == MTEX_MAP_MODE_3D) { + /* Get strength by feeding the vertex + * location directly into a texture */ + hasrgb = RE_texture_evaluate(mtex, point, thread, pool, false, false, &intensity, rgba); + } + else if (mtex->brush_map_mode == MTEX_MAP_MODE_STENCIL) { + float rotation = -mtex->rot; + const float point_2d[2] = {point[0], point[1]}; + float x, y; + float co[3]; + + x = point_2d[0] - br->stencil_pos[0]; + y = point_2d[1] - br->stencil_pos[1]; + + if (rotation > 0.001f || rotation < -0.001f) { + const float angle = atan2f(y, x) + rotation; + const float flen = sqrtf(x * x + y * y); + + x = flen * cosf(angle); + y = flen * sinf(angle); + } + + if (fabsf(x) > br->stencil_dimension[0] || fabsf(y) > br->stencil_dimension[1]) { + zero_v4(rgba); + return 0.0f; + } + x /= (br->stencil_dimension[0]); + y /= (br->stencil_dimension[1]); + + co[0] = x; + co[1] = y; + co[2] = 0.0f; + + hasrgb = RE_texture_evaluate(mtex, co, thread, pool, false, false, &intensity, rgba); + } + else { + float rotation = -mtex->rot; + const float point_2d[2] = {point[0], point[1]}; + float x = 0.0f, y = 0.0f; /* Quite warnings */ + float invradius = 1.0f; /* Quite warnings */ + float co[3]; + + if (mtex->brush_map_mode == MTEX_MAP_MODE_VIEW) { + /* keep coordinates relative to mouse */ + + rotation += ups->brush_rotation; + + x = point_2d[0] - ups->tex_mouse[0]; + y = point_2d[1] - ups->tex_mouse[1]; + + /* use pressure adjusted size for fixed mode */ + invradius = 1.0f / ups->pixel_radius; + } + else if (mtex->brush_map_mode == MTEX_MAP_MODE_TILED) { + /* leave the coordinates relative to the screen */ + + /* use unadjusted size for tiled mode */ + invradius = 1.0f / ups->start_pixel_radius; + + x = point_2d[0]; + y = point_2d[1]; + } + else if (mtex->brush_map_mode == MTEX_MAP_MODE_RANDOM) { + rotation += ups->brush_rotation; + /* these contain a random coordinate */ + x = point_2d[0] - ups->tex_mouse[0]; + y = point_2d[1] - ups->tex_mouse[1]; + + invradius = 1.0f / ups->pixel_radius; + } + + x *= invradius; + y *= invradius; + + /* it is probably worth optimizing for those cases where + * the texture is not rotated by skipping the calls to + * atan2, sqrtf, sin, and cos. */ + if (rotation > 0.001f || rotation < -0.001f) { + const float angle = atan2f(y, x) + rotation; + const float flen = sqrtf(x * x + y * y); + + x = flen * cosf(angle); + y = flen * sinf(angle); + } + + co[0] = x; + co[1] = y; + co[2] = 0.0f; + + hasrgb = RE_texture_evaluate(mtex, co, thread, pool, false, false, &intensity, rgba); + } + + intensity += br->texture_sample_bias; + + if (!hasrgb) { + rgba[0] = intensity; + rgba[1] = intensity; + rgba[2] = intensity; + rgba[3] = 1.0f; + } + /* For consistency, sampling always returns color in linear space */ + else if (ups->do_linear_conversion) { + IMB_colormanagement_colorspace_to_scene_linear_v3(rgba, ups->colorspace); + } + + return intensity; +} + +float BKE_brush_sample_masktex( + const Scene *scene, Brush *br, const float point[2], const int thread, struct ImagePool *pool) +{ + UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; + MTex *mtex = &br->mask_mtex; + float rgba[4], intensity; + + if (!mtex->tex) { + return 1.0f; + } + if (mtex->brush_map_mode == MTEX_MAP_MODE_STENCIL) { + float rotation = -mtex->rot; + const float point_2d[2] = {point[0], point[1]}; + float x, y; + float co[3]; + + x = point_2d[0] - br->mask_stencil_pos[0]; + y = point_2d[1] - br->mask_stencil_pos[1]; + + if (rotation > 0.001f || rotation < -0.001f) { + const float angle = atan2f(y, x) + rotation; + const float flen = sqrtf(x * x + y * y); + + x = flen * cosf(angle); + y = flen * sinf(angle); + } + + if (fabsf(x) > br->mask_stencil_dimension[0] || fabsf(y) > br->mask_stencil_dimension[1]) { + zero_v4(rgba); + return 0.0f; + } + x /= (br->mask_stencil_dimension[0]); + y /= (br->mask_stencil_dimension[1]); + + co[0] = x; + co[1] = y; + co[2] = 0.0f; + + RE_texture_evaluate(mtex, co, thread, pool, false, false, &intensity, rgba); + } + else { + float rotation = -mtex->rot; + const float point_2d[2] = {point[0], point[1]}; + float x = 0.0f, y = 0.0f; /* Quite warnings */ + float invradius = 1.0f; /* Quite warnings */ + float co[3]; + + if (mtex->brush_map_mode == MTEX_MAP_MODE_VIEW) { + /* keep coordinates relative to mouse */ + + rotation += ups->brush_rotation_sec; + + x = point_2d[0] - ups->mask_tex_mouse[0]; + y = point_2d[1] - ups->mask_tex_mouse[1]; + + /* use pressure adjusted size for fixed mode */ + invradius = 1.0f / ups->pixel_radius; + } + else if (mtex->brush_map_mode == MTEX_MAP_MODE_TILED) { + /* leave the coordinates relative to the screen */ + + /* use unadjusted size for tiled mode */ + invradius = 1.0f / ups->start_pixel_radius; + + x = point_2d[0]; + y = point_2d[1]; + } + else if (mtex->brush_map_mode == MTEX_MAP_MODE_RANDOM) { + rotation += ups->brush_rotation_sec; + /* these contain a random coordinate */ + x = point_2d[0] - ups->mask_tex_mouse[0]; + y = point_2d[1] - ups->mask_tex_mouse[1]; + + invradius = 1.0f / ups->pixel_radius; + } + + x *= invradius; + y *= invradius; + + /* it is probably worth optimizing for those cases where + * the texture is not rotated by skipping the calls to + * atan2, sqrtf, sin, and cos. */ + if (rotation > 0.001f || rotation < -0.001f) { + const float angle = atan2f(y, x) + rotation; + const float flen = sqrtf(x * x + y * y); + + x = flen * cosf(angle); + y = flen * sinf(angle); + } + + co[0] = x; + co[1] = y; + co[2] = 0.0f; + + RE_texture_evaluate(mtex, co, thread, pool, false, false, &intensity, rgba); + } + + CLAMP(intensity, 0.0f, 1.0f); + + switch (br->mask_pressure) { + case BRUSH_MASK_PRESSURE_CUTOFF: + intensity = ((1.0f - intensity) < ups->size_pressure_value) ? 1.0f : 0.0f; + break; + case BRUSH_MASK_PRESSURE_RAMP: + intensity = ups->size_pressure_value + intensity * (1.0f - ups->size_pressure_value); + break; + default: + break; + } + + return intensity; +} + +/* Unified Size / Strength / Color */ + +/* XXX: be careful about setting size and unprojected radius + * because they depend on one another + * these functions do not set the other corresponding value + * this can lead to odd behavior if size and unprojected + * radius become inconsistent. + * the biggest problem is that it isn't possible to change + * unprojected radius because a view context is not + * available. my usual solution to this is to use the + * ratio of change of the size to change the unprojected + * radius. Not completely convinced that is correct. + * In any case, a better solution is needed to prevent + * inconsistency. */ + +const float *BKE_brush_color_get(const struct Scene *scene, const struct Brush *brush) +{ + UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; + return (ups->flag & UNIFIED_PAINT_COLOR) ? ups->rgb : brush->rgb; +} + +const float *BKE_brush_secondary_color_get(const struct Scene *scene, const struct Brush *brush) +{ + UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; + return (ups->flag & UNIFIED_PAINT_COLOR) ? ups->secondary_rgb : brush->secondary_rgb; +} + +void BKE_brush_color_set(struct Scene *scene, struct Brush *brush, const float color[3]) +{ + UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; + + if (ups->flag & UNIFIED_PAINT_COLOR) { + copy_v3_v3(ups->rgb, color); + } + else { + copy_v3_v3(brush->rgb, color); + } +} + +void BKE_brush_size_set(Scene *scene, Brush *brush, int size) +{ + UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; + + /* make sure range is sane */ + CLAMP(size, 1, MAX_BRUSH_PIXEL_RADIUS); + + if (ups->flag & UNIFIED_PAINT_SIZE) { + ups->size = size; + } + else { + brush->size = size; + } +} + +int BKE_brush_size_get(const Scene *scene, const Brush *brush) +{ + UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; + int size = (ups->flag & UNIFIED_PAINT_SIZE) ? ups->size : brush->size; + + return size; +} + +bool BKE_brush_use_locked_size(const Scene *scene, const Brush *brush) +{ + const short us_flag = scene->toolsettings->unified_paint_settings.flag; + + return (us_flag & UNIFIED_PAINT_SIZE) ? (us_flag & UNIFIED_PAINT_BRUSH_LOCK_SIZE) : + (brush->flag & BRUSH_LOCK_SIZE); +} + +bool BKE_brush_use_size_pressure(const Brush *brush) +{ + return brush->flag & BRUSH_SIZE_PRESSURE; +} + +bool BKE_brush_use_alpha_pressure(const Brush *brush) +{ + return brush->flag & BRUSH_ALPHA_PRESSURE; +} + +bool BKE_brush_sculpt_has_secondary_color(const Brush *brush) +{ + return ELEM(brush->sculpt_tool, + SCULPT_TOOL_BLOB, + SCULPT_TOOL_DRAW, + SCULPT_TOOL_DRAW_SHARP, + SCULPT_TOOL_INFLATE, + SCULPT_TOOL_CLAY, + SCULPT_TOOL_CLAY_STRIPS, + SCULPT_TOOL_CLAY_THUMB, + SCULPT_TOOL_PINCH, + SCULPT_TOOL_CREASE, + SCULPT_TOOL_LAYER, + SCULPT_TOOL_FLATTEN, + SCULPT_TOOL_FILL, + SCULPT_TOOL_SCRAPE, + SCULPT_TOOL_MASK); +} + +void BKE_brush_unprojected_radius_set(Scene *scene, Brush *brush, float unprojected_radius) +{ + UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; + + if (ups->flag & UNIFIED_PAINT_SIZE) { + ups->unprojected_radius = unprojected_radius; + } + else { + brush->unprojected_radius = unprojected_radius; + } +} + +float BKE_brush_unprojected_radius_get(const Scene *scene, const Brush *brush) +{ + UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; + + return (ups->flag & UNIFIED_PAINT_SIZE) ? ups->unprojected_radius : brush->unprojected_radius; +} + +void BKE_brush_alpha_set(Scene *scene, Brush *brush, float alpha) +{ + UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; + + if (ups->flag & UNIFIED_PAINT_ALPHA) { + ups->alpha = alpha; + } + else { + brush->alpha = alpha; + } +} + +float BKE_brush_alpha_get(const Scene *scene, const Brush *brush) +{ + UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; + + return (ups->flag & UNIFIED_PAINT_ALPHA) ? ups->alpha : brush->alpha; +} + +float BKE_brush_weight_get(const Scene *scene, const Brush *brush) +{ + UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; + + return (ups->flag & UNIFIED_PAINT_WEIGHT) ? ups->weight : brush->weight; +} + +void BKE_brush_weight_set(const Scene *scene, Brush *brush, float value) +{ + UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; + + if (ups->flag & UNIFIED_PAINT_WEIGHT) { + ups->weight = value; + } + else { + brush->weight = value; + } +} + +void BKE_brush_scale_unprojected_radius(float *unprojected_radius, + int new_brush_size, + int old_brush_size) +{ + float scale = new_brush_size; + /* avoid division by zero */ + if (old_brush_size != 0) { + scale /= (float)old_brush_size; + } + (*unprojected_radius) *= scale; +} + +void BKE_brush_scale_size(int *r_brush_size, + float new_unprojected_radius, + float old_unprojected_radius) +{ + float scale = new_unprojected_radius; + /* avoid division by zero */ + if (old_unprojected_radius != 0) { + scale /= new_unprojected_radius; + } + (*r_brush_size) = (int)((float)(*r_brush_size) * scale); +} + +void BKE_brush_jitter_pos(const Scene *scene, Brush *brush, const float pos[2], float jitterpos[2]) +{ + float rand_pos[2]; + float spread; + int diameter; + + do { + rand_pos[0] = BLI_rng_get_float(brush_rng) - 0.5f; + rand_pos[1] = BLI_rng_get_float(brush_rng) - 0.5f; + } while (len_squared_v2(rand_pos) > square_f(0.5f)); + + if (brush->flag & BRUSH_ABSOLUTE_JITTER) { + diameter = 2 * brush->jitter_absolute; + spread = 1.0; + } + else { + diameter = 2 * BKE_brush_size_get(scene, brush); + spread = brush->jitter; + } + /* find random position within a circle of diameter 1 */ + jitterpos[0] = pos[0] + 2 * rand_pos[0] * diameter * spread; + jitterpos[1] = pos[1] + 2 * rand_pos[1] * diameter * spread; +} + +void BKE_brush_randomize_texture_coords(UnifiedPaintSettings *ups, bool mask) +{ + /* we multiply with brush radius as an optimization for the brush + * texture sampling functions */ + if (mask) { + ups->mask_tex_mouse[0] = BLI_rng_get_float(brush_rng) * ups->pixel_radius; + ups->mask_tex_mouse[1] = BLI_rng_get_float(brush_rng) * ups->pixel_radius; + } + else { + ups->tex_mouse[0] = BLI_rng_get_float(brush_rng) * ups->pixel_radius; + ups->tex_mouse[1] = BLI_rng_get_float(brush_rng) * ups->pixel_radius; + } +} + +float BKE_brush_curve_strength(const Brush *br, float p, const float len) +{ + float strength = 1.0f; + + if (p >= len) { + return 0; + } + + p = p / len; + p = 1.0f - p; + + switch (br->curve_preset) { + case BRUSH_CURVE_CUSTOM: + strength = BKE_curvemapping_evaluateF(br->curve, 0, 1.0f - p); + break; + case BRUSH_CURVE_SHARP: + strength = p * p; + break; + case BRUSH_CURVE_SMOOTH: + strength = 3.0f * p * p - 2.0f * p * p * p; + break; + case BRUSH_CURVE_SMOOTHER: + strength = pow3f(p) * (p * (p * 6.0f - 15.0f) + 10.0f); + break; + case BRUSH_CURVE_ROOT: + strength = sqrtf(p); + break; + case BRUSH_CURVE_LIN: + strength = p; + break; + case BRUSH_CURVE_CONSTANT: + strength = 1.0f; + break; + case BRUSH_CURVE_SPHERE: + strength = sqrtf(2 * p - p * p); + break; + case BRUSH_CURVE_POW4: + strength = p * p * p * p; + break; + case BRUSH_CURVE_INVSQUARE: + strength = p * (2.0f - p); + break; + } + + return strength; +} + +float BKE_brush_curve_strength_clamped(const Brush *br, float p, const float len) +{ + float strength = BKE_brush_curve_strength(br, p, len); + + CLAMP(strength, 0.0f, 1.0f); + + return strength; +} + +/* TODO: should probably be unified with BrushPainter stuff? */ +static bool brush_gen_texture(const Brush *br, + const int side, + const bool use_secondary, + float *rect) +{ + const MTex *mtex = (use_secondary) ? &br->mask_mtex : &br->mtex; + if (mtex->tex == nullptr) { + return false; + } + + const float step = 2.0 / side; + int ix, iy; + float x, y; + + /* Do normalized canonical view coords for texture. */ + for (y = -1.0, iy = 0; iy < side; iy++, y += step) { + for (x = -1.0, ix = 0; ix < side; ix++, x += step) { + const float co[3] = {x, y, 0.0f}; + + float intensity; + float rgba_dummy[4]; + RE_texture_evaluate(mtex, co, 0, nullptr, false, false, &intensity, rgba_dummy); + + rect[iy * side + ix] = intensity; + } + } + + return true; +} + +struct ImBuf *BKE_brush_gen_radial_control_imbuf(Brush *br, bool secondary, bool display_gradient) +{ + ImBuf *im = MEM_cnew("radial control texture"); + int side = 512; + int half = side / 2; + + BKE_curvemapping_init(br->curve); + im->rect_float = (float *)MEM_callocN(sizeof(float) * side * side, "radial control rect"); + im->x = im->y = side; + + const bool have_texture = brush_gen_texture(br, side, secondary, im->rect_float); + + if (display_gradient || have_texture) { + for (int i = 0; i < side; i++) { + for (int j = 0; j < side; j++) { + float magn = sqrtf(pow2f(i - half) + pow2f(j - half)); + im->rect_float[i * side + j] *= BKE_brush_curve_strength_clamped(br, magn, half); + } + } + } + + return im; +} -- cgit v1.2.3