From 4f19c1a995de507044d1b5ada7fb7398cdb32096 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 18 Mar 2012 07:38:51 +0000 Subject: spelling cleanup --- source/blender/blenkernel/intern/bvhutils.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'source/blender/blenkernel/intern/bvhutils.c') diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c index bbe210f2ce6..167104e1da9 100644 --- a/source/blender/blenkernel/intern/bvhutils.c +++ b/source/blender/blenkernel/intern/bvhutils.c @@ -545,7 +545,7 @@ BVHTree* bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *mesh, float /* Insert BMesh-tessellation triangles into the bvh tree, unless they are hidden * and/or selected. Even if the faces themselves are not selected for the snapped - * transform, having a vertex selected means the face (and thus it's tesselated + * transform, having a vertex selected means the face (and thus it's tessellated * triangles) will be moving and will not be a good snap targets.*/ for (i = 0; i < em->tottri; i++) { BMLoop **tri = em->looptris[i]; @@ -554,12 +554,12 @@ BVHTree* bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *mesh, float BMIter iter; int insert; - /* Each loop of the triangle points back to the BMFace it was tesselated from. + /* Each loop of the triangle points back to the BMFace it was tessellated from. * All three should point to the same face, so just use the face from the first * loop.*/ f = tri[0]->f; - /* If the looptris is ordered such that all triangles tesselated from a single + /* If the looptris is ordered such that all triangles tessellated from a single * faces are consecutive elements in the array, then we could speed up the tests * below by using the insert value from the previous iteration.*/ @@ -567,14 +567,14 @@ BVHTree* bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *mesh, float insert = 1; if (BM_elem_flag_test(f, BM_ELEM_SELECT) || BM_elem_flag_test(f, BM_ELEM_HIDDEN)) { - /* Don't insert triangles tesselated from faces that are hidden + /* Don't insert triangles tessellated from faces that are hidden * or selected*/ insert = 0; } else { BM_ITER(v, &iter, em->bm, BM_VERTS_OF_FACE, f) { if (BM_elem_flag_test(v, BM_ELEM_SELECT)) { - /* Don't insert triangles tesselated from faces that have + /* Don't insert triangles tessellated from faces that have * any selected verts.*/ insert = 0; } -- cgit v1.2.3