From be10d6d3f046cc628824c372dd5f96d17cc95dbc Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 2 Feb 2016 17:37:00 +1100 Subject: Cleanup: rename uvflag -> flag for dm drawing Was called both, however this isn't mainly for uv's so just call 'flag'. Also remove redundant NULL check. --- source/blender/blenkernel/intern/cdderivedmesh.c | 26 +++++++++++++----------- 1 file changed, 14 insertions(+), 12 deletions(-) (limited to 'source/blender/blenkernel/intern/cdderivedmesh.c') diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c index 0d3848f9787..3aa451f630a 100644 --- a/source/blender/blenkernel/intern/cdderivedmesh.c +++ b/source/blender/blenkernel/intern/cdderivedmesh.c @@ -490,7 +490,7 @@ static void cdDM_drawFacesTex_common( DMSetDrawOptionsTex drawParams, DMSetDrawOptionsMappedTex drawParamsMapped, DMCompareDrawOptions compareDrawOptions, - void *userData, DMDrawFlag uvflag) + void *userData, DMDrawFlag flag) { CDDerivedMesh *cddm = (CDDerivedMesh *) dm; const MPoly *mpoly = cddm->mpoly; @@ -498,8 +498,8 @@ static void cdDM_drawFacesTex_common( const MLoopCol *mloopcol; int i; int colType, start_element, tot_drawn; - const bool use_hide = (uvflag & DM_DRAW_SKIP_HIDDEN) != 0; - const bool use_tface = (uvflag & DM_DRAW_USE_ACTIVE_UV) != 0; + const bool use_hide = (flag & DM_DRAW_SKIP_HIDDEN) != 0; + const bool use_tface = (flag & DM_DRAW_USE_ACTIVE_UV) != 0; int totpoly; int next_actualFace; int mat_index; @@ -543,7 +543,7 @@ static void cdDM_drawFacesTex_common( GPU_vertex_setup(dm); GPU_normal_setup(dm); GPU_triangle_setup(dm); - if (uvflag & DM_DRAW_USE_TEXPAINT_UV) + if (flag & DM_DRAW_USE_TEXPAINT_UV) GPU_texpaint_uv_setup(dm); else GPU_uv_setup(dm); @@ -638,9 +638,9 @@ static void cdDM_drawFacesTex( DerivedMesh *dm, DMSetDrawOptionsTex setDrawOptions, DMCompareDrawOptions compareDrawOptions, - void *userData, DMDrawFlag uvflag) + void *userData, DMDrawFlag flag) { - cdDM_drawFacesTex_common(dm, setDrawOptions, NULL, compareDrawOptions, userData, uvflag); + cdDM_drawFacesTex_common(dm, setDrawOptions, NULL, compareDrawOptions, userData, flag); } static void cdDM_drawMappedFaces( @@ -653,7 +653,9 @@ static void cdDM_drawMappedFaces( CDDerivedMesh *cddm = (CDDerivedMesh *) dm; const MPoly *mpoly = cddm->mpoly; const MLoopCol *mloopcol = NULL; - int colType, useColors = flag & DM_DRAW_USE_COLORS, useHide = flag & DM_DRAW_SKIP_HIDDEN; + const bool use_colors = (flag & DM_DRAW_USE_COLORS) != 0; + const bool use_hide = (flag & DM_DRAW_SKIP_HIDDEN) != 0; + int colType; int i, j; int start_element = 0, tot_element, tot_drawn; int totpoly; @@ -690,7 +692,7 @@ static void cdDM_drawMappedFaces( const int orig = (index_mp_to_orig) ? index_mp_to_orig[i] : i; bool is_hidden; - if (useHide) { + if (use_hide) { if (flag & DM_DRAW_SELECT_USE_EDITMODE) { BMFace *efa = BM_face_at_index(bm, orig); is_hidden = BM_elem_flag_test(efa, BM_ELEM_HIDDEN) != 0; @@ -720,7 +722,7 @@ static void cdDM_drawMappedFaces( else { GPU_normal_setup(dm); - if (useColors) { + if (use_colors) { colType = CD_TEXTURE_MLOOPCOL; mloopcol = DM_get_loop_data_layer(dm, colType); if (!mloopcol) { @@ -732,7 +734,7 @@ static void cdDM_drawMappedFaces( mloopcol = DM_get_loop_data_layer(dm, colType); } - if (useColors && mloopcol) { + if (use_colors && mloopcol) { GPU_color_setup(dm, colType); } } @@ -755,7 +757,7 @@ static void cdDM_drawMappedFaces( GPUBufferMaterial *bufmat = dm->drawObject->materials + mat_index; DMDrawOption draw_option = DM_DRAW_OPTION_NORMAL; int next_actualFace = bufmat->polys[0]; - totpoly = useHide ? bufmat->totvisiblepolys : bufmat->totpolys; + totpoly = use_hide ? bufmat->totvisiblepolys : bufmat->totpolys; tot_element = 0; start_element = 0; @@ -950,7 +952,7 @@ static void cdDM_drawMappedFacesGLSL( if (!do_draw) { continue; } - else if (setDrawOptions) { + else /* if (setDrawOptions) */ { orig = (index_mp_to_orig) ? index_mp_to_orig[lt->poly] : lt->poly; if (orig == ORIGINDEX_NONE) { -- cgit v1.2.3