From 08e2da590f812860ae14fff4d4e22e98cbd3528c Mon Sep 17 00:00:00 2001 From: Janne Karhu Date: Thu, 17 Sep 2009 22:00:49 +0000 Subject: Particles cleanup, optimizations and some small new stuff. New stuff - Bending springs for hair dynamics. Code cleanup & optimization - Disabled reactor particles temporarily for cleanup, it's a clumsy system that will be replaced with something better. - Removed child seams, something better will come here too :) - Normal particle drawing data is now saved between redraws if the particles don't move between redraws. * For example rotating the 3d view is now realtime even with 1M particles. - Many random values for particles now come from a lookup table making things much faster. - Most accessed small point cache functions are now much faster as macros. - Lot's of general code cleanup. - Nothing big should have changed so if something doesn't work like it used to it's probably just a typo somewhere :) --- source/blender/blenkernel/intern/cloth.c | 81 ++++++++++++++++++++++++-------- 1 file changed, 61 insertions(+), 20 deletions(-) (limited to 'source/blender/blenkernel/intern/cloth.c') diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c index 9ee6be903fa..5cfbd5c18dc 100644 --- a/source/blender/blenkernel/intern/cloth.c +++ b/source/blender/blenkernel/intern/cloth.c @@ -1160,25 +1160,66 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm ) BLI_linklist_prepend ( &cloth->springs, spring ); } - // bending springs - search2 = cloth->springs; - for ( i = struct_springs; i < struct_springs+shear_springs; i++ ) - { - if ( !search2 ) - break; + if(numfaces) { + // bending springs + search2 = cloth->springs; + for ( i = struct_springs; i < struct_springs+shear_springs; i++ ) + { + if ( !search2 ) + break; + + tspring2 = search2->link; + search = edgelist[tspring2->kl]; + while ( search ) + { + tspring = search->link; + index2 = ( ( tspring->ij==tspring2->kl ) ? ( tspring->kl ) : ( tspring->ij ) ); + + // check for existing spring + // check also if startpoint is equal to endpoint + if ( !BLI_edgehash_haskey ( edgehash, MIN2(tspring2->ij, index2), MAX2(tspring2->ij, index2) ) + && ( index2!=tspring2->ij ) ) + { + spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" ); + + if(!spring) + { + cloth_free_errorsprings(cloth, edgehash, edgelist); + return 0; + } - tspring2 = search2->link; - search = edgelist[tspring2->kl]; - while ( search ) + spring->ij = MIN2(tspring2->ij, index2); + spring->kl = MAX2(tspring2->ij, index2); + VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x ); + spring->restlen = sqrt ( INPR ( temp, temp ) ); + spring->type = CLOTH_SPRING_TYPE_BENDING; + spring->stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0; + BLI_edgehash_insert ( edgehash, spring->ij, spring->kl, NULL ); + bend_springs++; + + BLI_linklist_prepend ( &cloth->springs, spring ); + } + search = search->next; + } + search2 = search2->next; + } + } + else if(struct_springs > 2) { + /* bending springs for hair strands */ + /* The current algorightm only goes through the edges in order of the mesh edges list */ + /* and makes springs between the outer vert of edges sharing a vertice. This works just */ + /* fine for hair, but not for user generated string meshes. This could/should be later */ + /* extended to work with non-ordered edges so that it can be used for general "rope */ + /* dynamics" without the need for the vertices or edges to be ordered through the length*/ + /* of the strands. -jahka */ + search = cloth->springs; + search2 = search->next; + while(search && search2) { tspring = search->link; - index2 = ( ( tspring->ij==tspring2->kl ) ? ( tspring->kl ) : ( tspring->ij ) ); - - // check for existing spring - // check also if startpoint is equal to endpoint - if ( !BLI_edgehash_haskey ( edgehash, MIN2(tspring2->ij, index2), MAX2(tspring2->ij, index2) ) - && ( index2!=tspring2->ij ) ) - { + tspring2 = search2->link; + + if(tspring->ij == tspring2->kl) { spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" ); if(!spring) @@ -1187,20 +1228,20 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm ) return 0; } - spring->ij = MIN2(tspring2->ij, index2); - spring->kl = MAX2(tspring2->ij, index2); + spring->ij = tspring2->ij; + spring->kl = tspring->kl; VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x ); spring->restlen = sqrt ( INPR ( temp, temp ) ); spring->type = CLOTH_SPRING_TYPE_BENDING; spring->stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0; - BLI_edgehash_insert ( edgehash, spring->ij, spring->kl, NULL ); bend_springs++; BLI_linklist_prepend ( &cloth->springs, spring ); } + search = search->next; + search2 = search2->next; } - search2 = search2->next; } /* insert other near springs in edgehash AFTER bending springs are calculated (for selfcolls) */ -- cgit v1.2.3