From 9b2a0f3824b9fc8157276f2dee6df7b2c08a41e9 Mon Sep 17 00:00:00 2001 From: Joshua Leung Date: Sat, 27 Oct 2012 13:22:44 +0000 Subject: Comment + whitespace tweaks for constraints * Radiant -> Radians * Noted down revision number for when Jahka removed the old constraint blending logic. I spent some time hunting this down while trying to check if it might've caused any obvious changes leading to one of the (now closed) bugreports. Better to note this in the code then. --- source/blender/blenkernel/intern/constraint.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'source/blender/blenkernel/intern/constraint.c') diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c index 887a322d91d..e300b5e0f19 100644 --- a/source/blender/blenkernel/intern/constraint.c +++ b/source/blender/blenkernel/intern/constraint.c @@ -2702,7 +2702,7 @@ static void stretchto_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *t default: /* should not happen, but in case*/ return; } /* switch (data->volmode) */ - + /* Clear the object's rotation and scale */ cob->matrix[0][0] = size[0] * scale[0]; cob->matrix[0][1] = 0; @@ -2725,10 +2725,10 @@ static void stretchto_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *t /* othogonal to "new Y" "old X! plane */ cross_v3_v3v3(orth, vec, xx); normalize_v3(orth); - + /* new Z*/ copy_v3_v3(totmat[2], orth); - + /* we decided to keep X plane*/ cross_v3_v3v3(xx, orth, vec); normalize_v3_v3(totmat[0], xx); @@ -2738,16 +2738,16 @@ static void stretchto_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *t /* othogonal to "new Y" "old Z! plane */ cross_v3_v3v3(orth, vec, zz); normalize_v3(orth); - + /* new X */ negate_v3_v3(totmat[0], orth); - + /* we decided to keep Z */ cross_v3_v3v3(zz, orth, vec); normalize_v3_v3(totmat[2], zz); break; } /* switch (data->plane) */ - + mul_m4_m3m4(cob->matrix, totmat, cob->matrix); } } @@ -4777,7 +4777,7 @@ void solve_constraints(ListBase *conlist, bConstraintOb *cob, float ctime) * since some constraints may not convert the solution back to the input space before blending * but all are guaranteed to end up in good "worldspace" result */ - /* Note: all kind of stuff here before (caused trouble), much easier to just interpolate, or did I miss something? -jahka */ + /* Note: all kind of stuff here before (caused trouble), much easier to just interpolate, or did I miss something? -jahka (r.32105) */ if (enf < 1.0f) { float solution[4][4]; copy_m4_m4(solution, cob->matrix); -- cgit v1.2.3