From 13f28b6fa4dfe933231213d0a0920bf9fbd2e205 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 18 Jan 2010 16:21:23 +0000 Subject: revert for last commit, this should fix the proplem properly. - selected bones on hidden layers would be selected for weight painting (confusing to the user). use the 'active' bone instead. - when no weight group was set, the index used for the bone group was off by 1. --- source/blender/blenkernel/intern/deform.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/blenkernel/intern/deform.c') diff --git a/source/blender/blenkernel/intern/deform.c b/source/blender/blenkernel/intern/deform.c index c4d5f4952b6..38d4d722a46 100644 --- a/source/blender/blenkernel/intern/deform.c +++ b/source/blender/blenkernel/intern/deform.c @@ -166,6 +166,8 @@ int get_defgroup_num (Object *ob, bDeformGroup *dg) * (this number is stored in the deform * weights of the deform verts to link them * to this deform group). + * + * note: this is zero based, ob->actdef starts at 1. */ bDeformGroup *eg; -- cgit v1.2.3