From 20f95de6ba2d32dcff553251ff4de2efd5b76955 Mon Sep 17 00:00:00 2001 From: Luca Rood Date: Wed, 3 May 2017 18:55:40 +0200 Subject: Weight painting with draw manager This implements weight rendering with the draw manager, with all drawing options (Shading, wire, face masking, vertex masking). This is part of T51208 Reviewers: campbellbarton Subscribers: dfelinto Differential Revision: https://developer.blender.org/D2654 --- source/blender/blenkernel/intern/deform.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/blender/blenkernel/intern/deform.c') diff --git a/source/blender/blenkernel/intern/deform.c b/source/blender/blenkernel/intern/deform.c index 13b1aab5e1c..22ba050e4fb 100644 --- a/source/blender/blenkernel/intern/deform.c +++ b/source/blender/blenkernel/intern/deform.c @@ -54,6 +54,7 @@ #include "BKE_customdata.h" #include "BKE_data_transfer.h" #include "BKE_deform.h" /* own include */ +#include "BKE_mesh.h" #include "BKE_mesh_mapping.h" #include "BKE_object_deform.h" @@ -73,6 +74,8 @@ bDeformGroup *BKE_defgroup_new(Object *ob, const char *name) BLI_addtail(&ob->defbase, defgroup); defgroup_unique_name(defgroup, ob); + BKE_mesh_batch_cache_dirty(ob->data, BKE_MESH_BATCH_DIRTY_WEIGHT); + return defgroup; } -- cgit v1.2.3