From 09dcc3c2f8b78e0f1c8123f9408fa3d0b8021bd3 Mon Sep 17 00:00:00 2001 From: Philipp Oeser Date: Fri, 10 Jun 2022 10:31:44 +0200 Subject: Fix T98727: Dynamic Paint does not update normals Caused by {rB6a3c3c77b3eb}. Displacement and wave were tagging the original mesh normals dirty, instead the result's normals need tagging. Seems like a typo in above commit (similar to rBfe43c170831f). Maniphest Tasks: T98727 Differential Revision: https://developer.blender.org/D15165 --- source/blender/blenkernel/intern/dynamicpaint.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/blenkernel/intern/dynamicpaint.c') diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index 22341f98375..b3450fd25f7 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -2025,13 +2025,13 @@ static Mesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData *pmd, Object * settings.use_threading = (sData->total_points > 1000); BLI_task_parallel_range( 0, sData->total_points, &data, dynamic_paint_apply_surface_wave_cb, &settings); - BKE_mesh_normals_tag_dirty(mesh); + BKE_mesh_normals_tag_dirty(result); } /* displace */ if (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE) { dynamicPaint_applySurfaceDisplace(surface, result); - BKE_mesh_normals_tag_dirty(mesh); + BKE_mesh_normals_tag_dirty(result); } } } -- cgit v1.2.3