From 2d2d36fe3b2f3e7eed7d05714abc80f1a5a82303 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 20 May 2012 19:49:27 +0000 Subject: code cleanup: - style - multi-line ifs move braces onto new lines. - iterators - convert some to macros, other split up and move brace. --- source/blender/blenkernel/intern/dynamicpaint.c | 25 ++++++++++++++++--------- 1 file changed, 16 insertions(+), 9 deletions(-) (limited to 'source/blender/blenkernel/intern/dynamicpaint.c') diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index f8b8efdf7eb..eb5e4e4f8b5 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -2035,7 +2035,8 @@ static int dynamicPaint_findNeighbourPixel(PaintUVPoint *tempPoints, DerivedMesh int v4 = (mface[i].v4) ? mface[i].v4 : -1; if ((e1_index == mface[i].v1 || e1_index == mface[i].v2 || e1_index == mface[i].v3 || e1_index == v4) && - (e2_index == mface[i].v1 || e2_index == mface[i].v2 || e2_index == mface[i].v3 || e2_index == v4)) { + (e2_index == mface[i].v1 || e2_index == mface[i].v2 || e2_index == mface[i].v3 || e2_index == v4)) + { if (i == cPoint->face_index) continue; target_face = i; @@ -3511,7 +3512,8 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface, } /* get final object space depth */ else if (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE || - surface->type == MOD_DPAINT_SURFACE_T_WAVE) { + surface->type == MOD_DPAINT_SURFACE_T_WAVE) + { depth /= bData->bNormal[index].normal_scale * total_sample; } @@ -3803,8 +3805,8 @@ static int dynamicPaint_paintSinglePoint(DynamicPaintSurface *surface, float *po /* Smooth range or color ramp */ if (brush->proximity_falloff == MOD_DPAINT_PRFALL_SMOOTH || - brush->proximity_falloff == MOD_DPAINT_PRFALL_RAMP) { - + brush->proximity_falloff == MOD_DPAINT_PRFALL_RAMP) + { strength = 1.0f - distance / brush_radius; CLAMP(strength, 0.0f, 1.0f); } @@ -3855,7 +3857,8 @@ static int dynamicPaint_paintSinglePoint(DynamicPaintSurface *surface, float *po if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) { if (brush->proximity_falloff == MOD_DPAINT_PRFALL_RAMP && - !(brush->flags & MOD_DPAINT_RAMP_ALPHA)) { + !(brush->flags & MOD_DPAINT_RAMP_ALPHA)) + { paintColor[0] = colorband[0]; paintColor[1] = colorband[1]; paintColor[2] = colorband[2]; @@ -4400,7 +4403,8 @@ void dynamicPaint_doWaveStep(DynamicPaintSurface *surface, float timescale) avg_dist = (numOfN) ? avg_dist / numOfN : 0.0f; if (surface->flags & MOD_DPAINT_WAVE_OPEN_BORDERS && - sData->adj_data->flags[index] & ADJ_ON_MESH_EDGE) { + sData->adj_data->flags[index] & ADJ_ON_MESH_EDGE) + { /* if open borders, apply a fake height to keep waves going on */ avg_height = (numOfRN) ? avg_height / numOfRN : 0.0f; wPoint->height = (dt * wave_speed * avg_height + wPoint->height * avg_dist) / (avg_dist + dt * wave_speed); @@ -4507,7 +4511,8 @@ static void dynamicPaint_surfacePreStep(DynamicPaintSurface *surface, float time /* dissolve for float types */ else if (surface->flags & MOD_DPAINT_DISSOLVE && (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE || - surface->type == MOD_DPAINT_SURFACE_T_WEIGHT)) { + surface->type == MOD_DPAINT_SURFACE_T_WEIGHT)) + { float *point = &((float *)sData->type_data)[index]; /* log or linear */ @@ -4727,7 +4732,8 @@ static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, Scene *sc /* Prepare surface normal directional scale to easily convert * brush intersection amount between global and local space */ if (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE || - surface->type == MOD_DPAINT_SURFACE_T_WAVE) { + surface->type == MOD_DPAINT_SURFACE_T_WAVE) + { float temp_nor[3]; if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX) { normal_short_to_float_v3(temp_nor, mvert[index].no); @@ -4856,7 +4862,8 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su /* Particle brush: */ if (brush->collision == MOD_DPAINT_COL_PSYS) { if (brush && brush->psys && brush->psys->part && brush->psys->part->type == PART_EMITTER && - psys_check_enabled(brushObj, brush->psys)) { + psys_check_enabled(brushObj, brush->psys)) + { /* Paint a particle system */ BKE_animsys_evaluate_animdata(scene, &brush->psys->part->id, brush->psys->part->adt, BKE_scene_frame_get(scene), ADT_RECALC_ANIM); -- cgit v1.2.3