From 4f7bdc59d31e94bc97955c1efeef2a8fce0c8ecd Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 9 Mar 2012 00:41:09 +0000 Subject: style cleanup: spelling. also remove large, duplicate comments from sunsky.h --- source/blender/blenkernel/intern/dynamicpaint.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/blenkernel/intern/dynamicpaint.c') diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index 5bc3b958f2e..5280215d15c 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -1235,7 +1235,7 @@ static void dynamicPaint_initAdjacencyData(DynamicPaintSurface *surface, int for if (!surface_usesAdjData(surface) && !force_init) return; if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX) { - /* For vertex format, neighbours are connected by edges */ + /* For vertex format, neighbors are connected by edges */ neigh_points = 2*dm->getNumEdges(dm); } else if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ) @@ -3970,7 +3970,7 @@ void surface_determineForceTargetPoints(PaintSurfaceData *sData, int index, floa madd_v3_v3v3fl(force_proj, force, tangent, (-1.0f)*force_intersect); normalize_v3(force_proj); - /* get drip factor based on force dir in relation to angle between those neighbours */ + /* get drip factor based on force dir in relation to angle between those neighbors */ temp = dot_v3v3(bNeighs[closest_id[0]].dir, force_proj); CLAMP(temp, -1.0f, 1.0f); /* float precision might cause values > 1.0f that return infinite */ closest_d[1] = acosf(temp)/neigh_diff; -- cgit v1.2.3