From 67fe5726af06740747c7d33e75d9f0d9324a2d17 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 27 Jul 2015 20:59:10 +1000 Subject: Use loop data instead of face data Replace checks in various places --- source/blender/blenkernel/intern/dynamicpaint.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/intern/dynamicpaint.c') diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index 880241a7cc7..12d6bf72742 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -325,7 +325,7 @@ bool dynamicPaint_outputLayerExists(struct DynamicPaintSurface *surface, Object if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX) { if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) { Mesh *me = ob->data; - return (CustomData_get_named_layer_index(&me->fdata, CD_MCOL, name) != -1); + return (CustomData_get_named_layer_index(&me->ldata, CD_MLOOPCOL, name) != -1); } else if (surface->type == MOD_DPAINT_SURFACE_T_WEIGHT) return (defgroup_name_index(ob, surface->output_name) != -1); -- cgit v1.2.3