From 3d2f1fd8f9ce19ef4444c1dc84a087704cb38685 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 17 Apr 2012 11:02:32 +0000 Subject: Fix crash with texture draw in edit mode after commit 45672. Don't create empty tesselated faces layers in edit derivedmesh, these are being created on the fly so this will conflicted, and use loop data for opengl attributes for edit derivedmesh drawing. --- source/blender/blenkernel/intern/editderivedmesh.c | 2 -- 1 file changed, 2 deletions(-) (limited to 'source/blender/blenkernel/intern/editderivedmesh.c') diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c index d9a011d481f..a504a6bd39d 100644 --- a/source/blender/blenkernel/intern/editderivedmesh.c +++ b/source/blender/blenkernel/intern/editderivedmesh.c @@ -1628,8 +1628,6 @@ DerivedMesh *getEditDerivedBMesh( DM_init((DerivedMesh*)bmdm, DM_TYPE_EDITBMESH, em->bm->totvert, em->bm->totedge, em->tottri, em->bm->totloop, em->bm->totface); - CustomData_from_bmeshpoly(&bmdm->dm.faceData, &em->bm->pdata, &em->bm->ldata, 0); - bmdm->dm.getVertCos = emDM_getVertCos; bmdm->dm.getMinMax = emDM_getMinMax; -- cgit v1.2.3